ChipmunkPhysics2D: Rework RigidBody2D
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@@ -6,6 +6,25 @@
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namespace Nz
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{
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inline ChipmunkRigidBody2DComponent::ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2D::DynamicSettings& settings)
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{
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m_settings = std::make_unique<Setting>(settings);
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}
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inline ChipmunkRigidBody2DComponent::ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2D::StaticSettings& settings)
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{
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m_settings = std::make_unique<Setting>(settings);
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}
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inline void ChipmunkRigidBody2DComponent::Construct(ChipmunkPhysWorld2D& world)
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{
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assert(m_settings);
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std::visit([&](auto&& arg)
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{
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Create(world, arg);
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}, *m_settings);
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m_settings.reset();
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}
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}
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#include <Nazara/ChipmunkPhysics2D/DebugOff.hpp>
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