ChipmunkPhysics2D: Rework RigidBody2D
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@@ -27,8 +27,6 @@ namespace Nz
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ChipmunkPhysics2DSystem(ChipmunkPhysics2DSystem&&) = delete;
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~ChipmunkPhysics2DSystem();
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template<typename... Args> ChipmunkRigidBody2DComponent CreateRigidBody(Args&&... args);
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inline ChipmunkPhysWorld2D& GetPhysWorld();
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inline const ChipmunkPhysWorld2D& GetPhysWorld() const;
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@@ -38,9 +36,11 @@ namespace Nz
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ChipmunkPhysics2DSystem& operator=(ChipmunkPhysics2DSystem&&) = delete;
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private:
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void OnBodyConstruct(entt::registry& registry, entt::entity entity);
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entt::registry& m_registry;
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entt::observer m_physicsConstructObserver;
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entt::scoped_connection m_constructConnection;
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entt::scoped_connection m_bodyConstructConnection;
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ChipmunkPhysWorld2D m_physWorld;
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};
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}
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@@ -6,12 +6,6 @@
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namespace Nz
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{
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template<typename... Args>
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ChipmunkRigidBody2DComponent ChipmunkPhysics2DSystem::CreateRigidBody(Args&&... args)
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{
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return ChipmunkRigidBody2DComponent(&m_physWorld, std::forward<Args>(args)...);
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}
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inline ChipmunkPhysWorld2D& ChipmunkPhysics2DSystem::GetPhysWorld()
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{
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return m_physWorld;
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