ChipmunkPhysics2D: Rework RigidBody2D
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@@ -6,12 +6,6 @@
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namespace Nz
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{
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template<typename... Args>
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ChipmunkRigidBody2DComponent ChipmunkPhysics2DSystem::CreateRigidBody(Args&&... args)
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{
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return ChipmunkRigidBody2DComponent(&m_physWorld, std::forward<Args>(args)...);
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}
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inline ChipmunkPhysWorld2D& ChipmunkPhysics2DSystem::GetPhysWorld()
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{
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return m_physWorld;
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