OpenGL: Random stuff I forgot
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@@ -18,7 +18,7 @@ namespace Nz
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public:
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inline RenderBufferView(AbstractBuffer* buffer);
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inline RenderBufferView(AbstractBuffer* buffer, UInt64 offset, UInt64 size);
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RenderBufferView(const RenderBufferView&) = delete;
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RenderBufferView(const RenderBufferView&) = default;
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RenderBufferView(RenderBufferView&&) = default;
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~RenderBufferView() = default;
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@@ -26,7 +26,7 @@ namespace Nz
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inline UInt64 GetOffset() const;
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inline UInt64 GetSize() const;
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RenderBufferView& operator=(const RenderBufferView&) = delete;
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RenderBufferView& operator=(const RenderBufferView&) = default;
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RenderBufferView& operator=(RenderBufferView&&) = default;
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private:
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@@ -41,7 +41,6 @@ namespace Nz
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Allocation& operator=(Allocation&&) = default;
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void* mappedPtr;
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UInt64 offset;
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UInt64 size;
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};
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};
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