OpenGL: Random stuff I forgot
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@@ -5,6 +5,7 @@
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/Renderer/CommandPool.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLBuffer.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPipeline.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
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@@ -25,7 +26,10 @@ namespace Nz
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m_contexts.insert(m_referenceContext.get());
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}
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OpenGLDevice::~OpenGLDevice() = default;
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OpenGLDevice::~OpenGLDevice()
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{
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m_referenceContext.reset();
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}
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std::unique_ptr<GL::Context> OpenGLDevice::CreateContext(const GL::ContextParams& params) const
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{
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@@ -55,7 +59,7 @@ namespace Nz
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std::unique_ptr<RenderPipeline> OpenGLDevice::InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo)
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{
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return {};
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return std::make_unique<OpenGLRenderPipeline>(*this, std::move(pipelineInfo));
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}
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std::shared_ptr<RenderPipelineLayout> OpenGLDevice::InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo)
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