Physics2D/PhysWorld2D: Initialize callbacks to nullptr to prevent misuse
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@ -64,10 +64,10 @@ namespace Nz
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struct Callback
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struct Callback
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{
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{
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ContactEndCallback endCallback;
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ContactEndCallback endCallback = nullptr;
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ContactPreSolveCallback preSolveCallback;
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ContactPreSolveCallback preSolveCallback = nullptr;
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ContactPostSolveCallback postSolveCallback;
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ContactPostSolveCallback postSolveCallback = nullptr;
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ContactStartCallback startCallback;
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ContactStartCallback startCallback = nullptr;
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void* userdata;
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void* userdata;
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};
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};
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