ShaderNodes: Use PreviewValues instead of QImage
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95
src/ShaderNode/Previews/PreviewValues.cpp
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95
src/ShaderNode/Previews/PreviewValues.cpp
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#include <ShaderNode/Previews/PreviewValues.hpp>
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#include <QtGui/QImage>
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PreviewValues::PreviewValues() :
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PreviewValues(0, 0)
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{
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}
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PreviewValues::PreviewValues(std::size_t width, std::size_t height) :
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m_height(height),
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m_width(width)
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{
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m_values.resize(m_width * m_height); //< RGBA
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}
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void PreviewValues::Fill(const Nz::Vector4f& value)
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{
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std::fill(m_values.begin(), m_values.end(), value);
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}
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QImage PreviewValues::GenerateImage() const
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{
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QImage preview(int(m_width), int(m_height), QImage::Format_RGBA8888);
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Nz::UInt8* ptr = preview.bits();
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const Nz::Vector4f* src = m_values.data();
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for (std::size_t i = 0; i < m_values.size(); ++i)
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{
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for (std::size_t y = 0; y < 4; ++y)
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*ptr++ = static_cast<Nz::UInt8>(std::clamp((*src)[y] * 0xFF, 0.f, 255.f));
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*src++;
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}
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return preview;
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}
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PreviewValues PreviewValues::Resized(std::size_t newWidth, std::size_t newHeight) const
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{
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PreviewValues resizedPreview(newWidth, newHeight);
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float xStep = 1.f / newWidth;
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float yStep = 1.f / newHeight;
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for (std::size_t y = 0; y < newHeight; ++y)
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{
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for (std::size_t x = 0; x < newWidth; ++x)
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resizedPreview(x, y) = Sample(x * xStep, y * yStep);
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}
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return resizedPreview;
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}
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Nz::Vector4f PreviewValues::Sample(float u, float v) const
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{
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// Bilinear filtering
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float x = std::clamp(u * m_width, 0.f, m_width - 1.f);
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float y = std::clamp(v * m_height, 0.f, m_height - 1.f);
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std::size_t iX = static_cast<std::size_t>(x);
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std::size_t iY = static_cast<std::size_t>(y);
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float dX = x - iX;
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float dY = y - iY;
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auto ColorAt = [&](std::size_t x, std::size_t y) -> Nz::Vector4f
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{
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x = std::min(x, m_width - 1);
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y = std::min(y, m_height - 1);
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return m_values[y * m_width + x];
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};
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Nz::Vector4f d00 = ColorAt(iX, iY);
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Nz::Vector4f d10 = ColorAt(iX + 1, iY);
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Nz::Vector4f d01 = ColorAt(iX, iY + 1);
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Nz::Vector4f d11 = ColorAt(iX + 1, iY + 1);
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return Nz::Lerp(Nz::Lerp(d00, d10, dX), Nz::Lerp(d01, d11, dX), dY);
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}
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Nz::Vector4f& PreviewValues::operator()(std::size_t x, std::size_t y)
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{
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assert(x < m_width);
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assert(y < m_height);
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return m_values[y * m_width + x];
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}
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Nz::Vector4f PreviewValues::operator()(std::size_t x, std::size_t y) const
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{
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assert(x < m_width);
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assert(y < m_height);
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return m_values[y * m_width + x];
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}
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