Graphics/Camera: Add clear color per viewer
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@@ -11,6 +11,7 @@
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/FramePass.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Renderer/CommandBufferBuilder.hpp>
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#include <Nazara/Renderer/CommandPool.hpp>
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#include <Nazara/Renderer/Framebuffer.hpp>
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#include <Nazara/Renderer/RenderPass.hpp>
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@@ -72,6 +73,7 @@ namespace Nz
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std::shared_ptr<RenderPass> renderPass;
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std::string name;
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std::vector<std::size_t> outputTextureIndices;
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std::vector<CommandBufferBuilder::ClearValues> outputClearValues;
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std::vector<SubpassData> subpasses;
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std::vector<TextureTransition> transitions;
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FramePass::ExecutionCallback executionCallback;
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