Graphics/Camera: Add clear color per viewer

This commit is contained in:
Jérôme Leclercq
2021-11-13 20:06:34 +01:00
parent a812c69e69
commit 342c053faa
7 changed files with 22 additions and 2 deletions

View File

@@ -10,6 +10,7 @@ namespace Nz
{
inline Camera::Camera(const RenderTarget* renderTarget, ProjectionType projectionType) :
m_renderTarget(nullptr),
m_clearColor(Color::Black),
m_fov(70.f),
m_projectionType(projectionType),
m_targetRegion(0.f, 0.f, 1.f, 1.f),
@@ -24,6 +25,7 @@ namespace Nz
inline Camera::Camera(const Camera& camera) :
m_renderTarget(nullptr),
m_clearColor(camera.m_clearColor),
m_fov(camera.m_fov),
m_projectionType(camera.m_projectionType),
m_targetRegion(camera.m_targetRegion),
@@ -39,6 +41,7 @@ namespace Nz
inline Camera::Camera(Camera&& camera) noexcept :
m_renderTarget(nullptr),
m_clearColor(camera.m_clearColor),
m_fov(camera.m_fov),
m_projectionType(camera.m_projectionType),
m_targetRegion(camera.m_targetRegion),
@@ -82,6 +85,11 @@ namespace Nz
return m_zNear;
}
inline void Camera::UpdateClearColor(Color color)
{
m_clearColor = color;
}
inline void Camera::UpdateFOV(DegreeAnglef fov)
{
m_fov = fov;