Graphics/Camera: Add clear color per viewer
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@@ -62,7 +62,7 @@ namespace Nz
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builder.TextureBarrier(textureTransition.srcStageMask, textureTransition.dstStageMask, textureTransition.srcAccessMask, textureTransition.dstAccessMask, textureTransition.oldLayout, textureTransition.newLayout, *texture);
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}
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builder.BeginRenderPass(*passData.framebuffer, *passData.renderPass, passData.renderRect);
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builder.BeginRenderPass(*passData.framebuffer, *passData.renderPass, passData.renderRect, passData.outputClearValues.data(), passData.outputClearValues.size());
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if (!passData.name.empty())
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builder.BeginDebugRegion(passData.name, Color::Green);
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