Graphics: Deferred Shading is back!
Former-commit-id: 72a1a2d31d0d0b54b596e2ed0e007acc0e206a37 [formerly 87ebaf36f4df323e992833e94ec9628cd5ebc1ad] [formerly 6be175c77c11ffa090106fdc20cf0eaf6dd33159 [formerly d721d20ae53ba078e856c6b968205ebaf71e0151]] Former-commit-id: ab55c5ced8dec7cdc65da9a706bcae1c01a7d0d4 [formerly fd71d68a674972c542387d3342f4c3d61fc4e4da] Former-commit-id: dc7cfadb8b7df4c78919af939380289a6b167354
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@@ -239,6 +239,8 @@ namespace Nz
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std::vector<Matrix4f>& instances = it2->second.instances;
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instances.push_back(transformMatrix);
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materialEntry.maxInstanceCount = std::max(materialEntry.maxInstanceCount, instances.size());
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}
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}
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