Fixed AABBs being larger than mesh/skeleton
When mesh/skeleton was not centered Former-commit-id: 595b234c20ae0447fe0c2263d4e000d87fea7300
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@@ -65,10 +65,15 @@ const NzBoxf& NzSkeleton::GetAABB() const
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if (!m_impl->aabbUpdated)
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{
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m_impl->aabb.MakeZero();
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for (unsigned int i = 0; i < m_impl->joints.size(); ++i)
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m_impl->aabb.ExtendTo(m_impl->joints[i].GetPosition());
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unsigned int jointCount = m_impl->joints.size();
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if (jointCount > 0)
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{
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m_impl->aabb.Set(m_impl->joints[0].GetPosition());
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for (unsigned int i = 1; i < jointCount; ++i)
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m_impl->aabb.ExtendTo(m_impl->joints[i].GetPosition());
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}
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else
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m_impl->aabb.MakeZero();
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m_impl->aabbUpdated = true;
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}
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