Added shader flags

Renamed ShaderBuilder enum to ShaderFlags


Former-commit-id: b3440bac5491f0a0a90cbd7f9ed8e396c16c0864
This commit is contained in:
Lynix
2013-03-01 21:54:41 +01:00
parent d0a6a75f14
commit 347b267d43
7 changed files with 84 additions and 58 deletions

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@@ -29,6 +29,9 @@
/// Chaque modification d'un paramètre du module nécessite une recompilation de celui-ci
// Le nombre maximum d'instances pouvant être géré par le Renderer
#define NAZARA_RENDERER_INSTANCING_MAX 8192
// Utilise un tracker pour repérer les éventuels leaks (Ralentit l'exécution)
#define NAZARA_RENDERER_MEMORYLEAKTRACKER 0

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@@ -73,6 +73,7 @@ enum nzRendererCap
nzRendererCap_AnisotropicFilter,
nzRendererCap_FP64,
nzRendererCap_HardwareBuffer,
nzRendererCap_Instancing,
nzRendererCap_MultipleRenderTargets,
nzRendererCap_OcclusionQuery,
nzRendererCap_PixelBufferObject,
@@ -143,17 +144,18 @@ enum nzSamplerWrap
nzSamplerWrap_Max = nzSamplerWrap_Repeat
};
enum nzShaderBuilderFlags
enum nzShaderFlags
{
nzShaderBuilder_None = 0,
nzShaderFlags_None = 0,
nzShaderBuilder_Deferred = 0x01,
nzShaderBuilder_DiffuseMapping = 0x02,
nzShaderBuilder_Instancing = 0x04,
nzShaderBuilder_Lighting = 0x08,
nzShaderBuilder_NormalMapping = 0x10,
nzShaderBuilder_ParallaxMapping = 0x20,
nzShaderBuilder_SpecularMapping = 0x40
nzShaderFlags_Deferred = 0x01,
nzShaderFlags_DiffuseMapping = 0x02,
nzShaderFlags_FlipUVs = 0x04,
nzShaderFlags_Instancing = 0x08,
nzShaderFlags_Lighting = 0x10,
nzShaderFlags_NormalMapping = 0x20,
nzShaderFlags_ParallaxMapping = 0x40,
nzShaderFlags_SpecularMapping = 0x80
};
enum nzShaderLanguage

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@@ -37,7 +37,7 @@ class NAZARA_API NzMaterial : public NzResource
NzMaterial(NzMaterial&& material);
~NzMaterial();
void Apply() const;
void Apply(const NzShader* shader) const;
void EnableAlphaBlending(bool alphaBlending);
void EnableFaceCulling(bool faceCulling);
@@ -46,6 +46,7 @@ class NAZARA_API NzMaterial : public NzResource
void EnableZWrite(bool zWrite);
NzColor GetAmbientColor() const;
const NzShader* GetCustomShader() const;
NzColor GetDiffuseColor() const;
NzTexture* GetDiffuseMap() const;
NzTextureSampler& GetDiffuseSampler();
@@ -55,7 +56,7 @@ class NAZARA_API NzMaterial : public NzResource
nzFaceFilling GetFaceFilling() const;
NzTexture* GetHeightMap() const;
NzTexture* GetNormalMap() const;
const NzShader* GetShader() const;
nzUInt32 GetShaderFlags() const;
float GetShininess() const;
NzColor GetSpecularColor() const;
NzTexture* GetSpecularMap() const;
@@ -64,6 +65,8 @@ class NAZARA_API NzMaterial : public NzResource
nzBlendFunc GetSrcBlend() const;
nzRendererComparison GetZTestCompare() const;
bool HasCustomShader() const;
bool IsAlphaBlendingEnabled() const;
bool IsFaceCullingEnabled() const;
bool IsLightingEnabled() const;
@@ -85,7 +88,7 @@ class NAZARA_API NzMaterial : public NzResource
void SetFaceFilling(nzFaceFilling filling);
void SetHeightMap(NzTexture* map);
void SetNormalMap(NzTexture* map);
void SetShader(const NzShader* shader);
void SetCustomShader(const NzShader* shader);
void SetShininess(float shininess);
void SetSpecularColor(const NzColor& specular);
void SetSpecularMap(NzTexture* map);
@@ -99,25 +102,23 @@ class NAZARA_API NzMaterial : public NzResource
static NzMaterial* GetDefault();
private:
void UpdateShader() const;
nzBlendFunc m_dstBlend;
nzBlendFunc m_srcBlend;
nzFaceCulling m_faceCulling;
nzFaceFilling m_faceFilling;
nzRendererComparison m_zTestCompareFunc;
nzUInt32 m_shaderFlags;
NzColor m_ambientColor;
NzColor m_diffuseColor;
NzColor m_specularColor;
NzTextureSampler m_diffuseSampler;
NzTextureSampler m_specularSampler;
mutable const NzShader* m_shader;
mutable const NzShader* m_customShader;
NzTexture* m_diffuseMap;
NzTexture* m_heightMap;
NzTexture* m_normalMap;
NzTexture* m_specularMap;
bool m_alphaBlendingEnabled;
bool m_autoShader;
bool m_faceCullingEnabled;
bool m_lightingEnabled;
bool m_zTestEnabled;

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@@ -22,7 +22,6 @@ class NzMaterial;
class NzRenderTarget;
class NzShader;
class NzVertexBuffer;
class NzVertexDeclaration;
class NAZARA_API NzRenderer
{
@@ -94,7 +93,7 @@ class NAZARA_API NzRenderer
static void Uninitialize();
private:
static bool EnsureStateUpdate();
static bool EnsureStateUpdate(bool instancing);
static unsigned int s_moduleReferenceCounter;
};

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@@ -36,6 +36,7 @@ class NAZARA_API NzShader : public NzResource, NzNonCopyable
void Destroy();
nzUInt32 GetFlags() const;
NzString GetLog() const;
nzShaderLanguage GetLanguage() const;
NzString GetSourceCode(nzShaderType type) const;
@@ -67,6 +68,8 @@ class NAZARA_API NzShader : public NzResource, NzNonCopyable
bool SendVector(int location, const NzVector4d& vector) const;
bool SendVector(int location, const NzVector4f& vector) const;
void SetFlags(nzUInt32 flags);
void Unlock();
NzShader& operator=(NzShader&& shader);
@@ -75,6 +78,7 @@ class NAZARA_API NzShader : public NzResource, NzNonCopyable
static bool IsTypeSupported(nzShaderType type);
private:
nzUInt32 m_flags = nzShaderFlags_None;
NzShaderImpl* m_impl = nullptr;
bool m_compiled = false;
};