Added shader flags
Renamed ShaderBuilder enum to ShaderFlags Former-commit-id: b3440bac5491f0a0a90cbd7f9ed8e396c16c0864
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@@ -73,6 +73,7 @@ enum nzRendererCap
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nzRendererCap_AnisotropicFilter,
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nzRendererCap_FP64,
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nzRendererCap_HardwareBuffer,
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nzRendererCap_Instancing,
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nzRendererCap_MultipleRenderTargets,
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nzRendererCap_OcclusionQuery,
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nzRendererCap_PixelBufferObject,
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@@ -143,17 +144,18 @@ enum nzSamplerWrap
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nzSamplerWrap_Max = nzSamplerWrap_Repeat
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};
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enum nzShaderBuilderFlags
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enum nzShaderFlags
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{
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nzShaderBuilder_None = 0,
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nzShaderFlags_None = 0,
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nzShaderBuilder_Deferred = 0x01,
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nzShaderBuilder_DiffuseMapping = 0x02,
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nzShaderBuilder_Instancing = 0x04,
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nzShaderBuilder_Lighting = 0x08,
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nzShaderBuilder_NormalMapping = 0x10,
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nzShaderBuilder_ParallaxMapping = 0x20,
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nzShaderBuilder_SpecularMapping = 0x40
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nzShaderFlags_Deferred = 0x01,
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nzShaderFlags_DiffuseMapping = 0x02,
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nzShaderFlags_FlipUVs = 0x04,
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nzShaderFlags_Instancing = 0x08,
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nzShaderFlags_Lighting = 0x10,
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nzShaderFlags_NormalMapping = 0x20,
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nzShaderFlags_ParallaxMapping = 0x40,
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nzShaderFlags_SpecularMapping = 0x80
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};
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enum nzShaderLanguage
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