Shader: Remove the need of layout(std140) in external block
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@@ -95,6 +95,7 @@ namespace Nz::ShaderAst
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inline bool IsNoType(const ExpressionType& type);
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inline bool IsPrimitiveType(const ExpressionType& type);
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inline bool IsSamplerType(const ExpressionType& type);
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inline bool IsStructType(const ExpressionType& type);
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inline bool IsUniformType(const ExpressionType& type);
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inline bool IsVectorType(const ExpressionType& type);
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}
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@@ -109,6 +109,11 @@ namespace Nz::ShaderAst
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return std::holds_alternative<SamplerType>(type);
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}
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bool IsStructType(const ExpressionType& type)
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{
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return std::holds_alternative<StructType>(type);
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}
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bool IsUniformType(const ExpressionType& type)
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{
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return std::holds_alternative<UniformType>(type);
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@@ -9,7 +9,8 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderAstScopedVisitor.hpp>
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#include <Nazara/Shader/ShaderAstExpressionVisitorExcept.hpp>
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#include <Nazara/Shader/ShaderAstStatementVisitorExcept.hpp>
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#include <Nazara/Shader/ShaderWriter.hpp>
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#include <set>
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#include <sstream>
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@@ -17,7 +18,7 @@
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namespace Nz
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{
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class NAZARA_SHADER_API GlslWriter : public ShaderWriter, public ShaderAst::AstScopedVisitor
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class NAZARA_SHADER_API GlslWriter : public ShaderWriter, public ShaderAst::ExpressionVisitorExcept, public ShaderAst::StatementVisitorExcept
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{
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public:
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struct Environment;
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@@ -59,24 +60,27 @@ namespace Nz
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template<typename T1, typename T2, typename... Args> void Append(const T1& firstParam, const T2& secondParam, Args&&... params);
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void AppendCommentSection(const std::string& section);
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void AppendEntryPoint(ShaderStageType shaderStage, ShaderAst::StatementPtr& shader);
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void AppendField(const std::string& structName, const std::string* memberIdentifier, std::size_t remainingMembers);
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void AppendField(std::size_t structIndex, const std::size_t* memberIndices, std::size_t remainingMembers);
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void AppendLine(const std::string& txt = {});
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template<typename... Args> void AppendLine(Args&&... params);
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void EnterScope();
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void LeaveScope(bool skipLine = true);
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void RegisterStruct(std::size_t structIndex, bool isStd140, ShaderAst::StructDescription desc);
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void RegisterVariable(std::size_t varIndex, std::string varName);
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void Visit(ShaderAst::ExpressionPtr& expr, bool encloseIfRequired = false);
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void Visit(ShaderAst::AccessMemberIdentifierExpression& node) override;
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void Visit(ShaderAst::AccessMemberIndexExpression& node) override;
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void Visit(ShaderAst::AssignExpression& node) override;
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void Visit(ShaderAst::BinaryExpression& node) override;
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void Visit(ShaderAst::CastExpression& node) override;
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void Visit(ShaderAst::ConditionalExpression& node) override;
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void Visit(ShaderAst::ConstantExpression& node) override;
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void Visit(ShaderAst::IdentifierExpression& node) override;
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void Visit(ShaderAst::IntrinsicExpression& node) override;
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void Visit(ShaderAst::SwizzleExpression& node) override;
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void Visit(ShaderAst::VariableExpression& node) override;
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void Visit(ShaderAst::BranchStatement& node) override;
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void Visit(ShaderAst::ConditionalStatement& node) override;
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