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@ -10,6 +10,7 @@
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#include <Nazara/Shader/ShaderAstCloner.hpp>
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#include <Nazara/Shader/ShaderAstUtils.hpp>
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#include <Nazara/Shader/ShaderAstValidator.hpp>
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#include <Nazara/Shader/Ast/TransformVisitor.hpp>
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#include <optional>
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#include <stdexcept>
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#include <Nazara/Shader/Debug.hpp>
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@ -70,40 +71,6 @@ namespace Nz
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ShaderAst::DeclareFunctionStatement* entryPoint = nullptr;
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};
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struct EntryFuncResolver : ShaderAst::AstScopedVisitor
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{
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void Visit(ShaderAst::DeclareFunctionStatement& node) override
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{
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if (&node != entryPoint)
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return;
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assert(node.parameters.size() == 1);
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const ShaderAst::ExpressionType& inputType = node.parameters.front().type;
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const ShaderAst::ExpressionType& outputType = node.returnType;
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const Identifier* identifier;
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assert(IsIdentifierType(node.parameters.front().type));
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identifier = FindIdentifier(std::get<ShaderAst::IdentifierType>(inputType).name);
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assert(identifier);
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inputIdentifier = *identifier;
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assert(IsIdentifierType(outputType));
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identifier = FindIdentifier(std::get<ShaderAst::IdentifierType>(outputType).name);
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assert(identifier);
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outputIdentifier = *identifier;
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}
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Identifier inputIdentifier;
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Identifier outputIdentifier;
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ShaderAst::DeclareFunctionStatement* entryPoint;
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};
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struct Builtin
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{
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std::string identifier;
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@ -118,9 +85,17 @@ namespace Nz
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struct GlslWriter::State
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{
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struct StructInfo
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{
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ShaderAst::StructDescription structDesc;
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bool isStd140 = false;
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};
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const States* states = nullptr;
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ShaderAst::DeclareFunctionStatement* entryFunc = nullptr;
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std::stringstream stream;
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std::unordered_map<std::size_t, StructInfo> structs;
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std::unordered_map<std::size_t, std::string> variableNames;
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unsigned int indentLevel = 0;
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};
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@ -143,10 +118,13 @@ namespace Nz
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if (!ShaderAst::ValidateAst(shader, &error))
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throw std::runtime_error("Invalid shader AST: " + error);
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ShaderAst::TransformVisitor transformVisitor;
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ShaderAst::StatementPtr transformedShader = transformVisitor.Transform(shader);
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PreVisitor previsitor;
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previsitor.selectedEntryPoint = shaderStage;
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ShaderAst::StatementPtr adaptedShader = previsitor.Clone(shader);
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ShaderAst::StatementPtr adaptedShader = previsitor.Clone(transformedShader);
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if (!previsitor.entryPoint)
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throw std::runtime_error("missing entry point");
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@ -233,14 +211,10 @@ namespace Nz
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AppendLine();
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}
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PushScope();
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{
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adaptedShader->Visit(*this);
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// Append true GLSL entry point
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AppendEntryPoint(shaderStage, adaptedShader);
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}
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PopScope();
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return state.stream.str();
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}
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@ -275,7 +249,7 @@ namespace Nz
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void GlslWriter::Append(const ShaderAst::IdentifierType& identifierType)
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{
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Append(identifierType.name);
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throw std::runtime_error("unexpected identifier type");
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}
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void GlslWriter::Append(const ShaderAst::MatrixType& matrixType)
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@ -332,7 +306,8 @@ namespace Nz
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void GlslWriter::Append(const ShaderAst::StructType& structType)
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{
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throw std::runtime_error("unexpected struct type");
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const auto& structDesc = m_currentState->structs[structType.structIndex].structDesc;
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Append(structDesc.name);
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}
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void GlslWriter::Append(const ShaderAst::UniformType& uniformType)
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@ -395,9 +370,24 @@ namespace Nz
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void GlslWriter::AppendEntryPoint(ShaderStageType shaderStage, ShaderAst::StatementPtr& shader)
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{
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EntryFuncResolver entryResolver;
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entryResolver.entryPoint = m_currentState->entryFunc;
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entryResolver.ScopedVisit(shader);
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ShaderAst::DeclareFunctionStatement& entryFunc = *m_currentState->entryFunc;
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std::optional<std::size_t> inputStructIndex;
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if (!entryFunc.parameters.empty())
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{
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assert(entryFunc.parameters.size() == 1);
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auto& parameter = entryFunc.parameters.front();
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assert(std::holds_alternative<ShaderAst::StructType>(parameter.type));
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inputStructIndex = std::get<ShaderAst::StructType>(parameter.type).structIndex;
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}
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std::optional<std::size_t> outputStructIndex;
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if (!IsNoType(entryFunc.returnType))
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{
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assert(std::holds_alternative<ShaderAst::StructType>(entryFunc.returnType));
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outputStructIndex = std::get<ShaderAst::StructType>(entryFunc.returnType).structIndex;
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}
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AppendLine();
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AppendLine("// Entry point handling");
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@ -411,12 +401,11 @@ namespace Nz
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std::vector<InOutField> inputFields;
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const ShaderAst::StructDescription* inputStruct = nullptr;
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auto HandleInOutStructs = [this, shaderStage](const Identifier& identifier, std::vector<InOutField>& fields, const char* keyword, const char* fromPrefix, const char* targetPrefix) -> const ShaderAst::StructDescription*
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auto HandleInOutStructs = [this, shaderStage](std::size_t structIndex, std::vector<InOutField>& fields, const char* keyword, const char* fromPrefix, const char* targetPrefix) -> const ShaderAst::StructDescription*
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{
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assert(std::holds_alternative<ShaderAst::StructDescription>(identifier.value));
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const auto& s = std::get<ShaderAst::StructDescription>(identifier.value);
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const auto& structDesc = m_currentState->structs[structIndex].structDesc;
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for (const auto& member : s.members)
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for (const auto& member : structDesc.members)
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{
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bool skip = false;
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std::optional<std::string> builtinName;
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@ -474,16 +463,16 @@ namespace Nz
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}
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AppendLine();
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return &s;
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return &structDesc;
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};
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if (!m_currentState->entryFunc->parameters.empty())
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inputStruct = HandleInOutStructs(entryResolver.inputIdentifier, inputFields, "in", "_nzInput.", "_NzIn_");
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if (inputStructIndex)
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inputStruct = HandleInOutStructs(*inputStructIndex, inputFields, "in", "_nzInput.", "_NzIn_");
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std::vector<InOutField> outputFields;
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const ShaderAst::StructDescription* outputStruct = nullptr;
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if (!IsNoType(m_currentState->entryFunc->returnType))
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outputStruct = HandleInOutStructs(entryResolver.outputIdentifier, outputFields, "out", "_nzOutput.", "_NzOut_");
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if (outputStructIndex)
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outputStruct = HandleInOutStructs(*outputStructIndex, outputFields, "out", "_nzOutput.", "_NzOut_");
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if (shaderStage == ShaderStageType::Vertex && m_environment.flipYPosition)
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AppendLine("uniform float ", flipYUniformName, ";");
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@ -533,24 +522,20 @@ namespace Nz
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LeaveScope();
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}
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void GlslWriter::AppendField(const std::string& structName, const std::string* memberIdentifier, std::size_t remainingMembers)
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void GlslWriter::AppendField(std::size_t structIndex, const std::size_t* memberIndices, std::size_t remainingMembers)
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{
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const auto& structDesc = m_currentState->structs[structIndex].structDesc;
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const auto& member = structDesc.members[*memberIndices];
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Append(".");
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Append(memberIdentifier[0]);
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const Identifier* identifier = FindIdentifier(structName);
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assert(identifier);
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assert(std::holds_alternative<ShaderAst::StructDescription>(identifier->value));
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const auto& s = std::get<ShaderAst::StructDescription>(identifier->value);
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auto memberIt = std::find_if(s.members.begin(), s.members.begin(), [&](const auto& field) { return field.name == memberIdentifier[0]; });
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assert(memberIt != s.members.end());
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const auto& member = *memberIt;
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Append(member.name);
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if (remainingMembers > 1)
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AppendField(std::get<ShaderAst::IdentifierType>(member.type).name, memberIdentifier + 1, remainingMembers - 1);
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{
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assert(IsStructType(member.type));
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AppendField(std::get<ShaderAst::StructType>(member.type).structIndex, memberIndices + 1, remainingMembers - 1);
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}
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}
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void GlslWriter::AppendLine(const std::string& txt)
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@ -588,6 +573,21 @@ namespace Nz
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Append("}");
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}
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void GlslWriter::RegisterStruct(std::size_t structIndex, bool isStd140, ShaderAst::StructDescription desc)
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{
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assert(m_currentState->structs.find(structIndex) == m_currentState->structs.end());
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m_currentState->structs.emplace(structIndex, State::StructInfo{
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std::move(desc),
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isStd140
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});
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}
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void GlslWriter::RegisterVariable(std::size_t varIndex, std::string varName)
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{
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assert(m_currentState->variableNames.find(varIndex) == m_currentState->variableNames.end());
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m_currentState->variableNames.emplace(varIndex, std::move(varName));
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}
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void GlslWriter::Visit(ShaderAst::ExpressionPtr& expr, bool encloseIfRequired)
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{
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bool enclose = encloseIfRequired && (GetExpressionCategory(*expr) != ShaderAst::ExpressionCategory::LValue);
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@ -601,14 +601,14 @@ namespace Nz
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Append(")");
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}
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void GlslWriter::Visit(ShaderAst::AccessMemberIdentifierExpression& node)
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void GlslWriter::Visit(ShaderAst::AccessMemberIndexExpression& node)
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{
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Visit(node.structExpr, true);
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const ShaderAst::ExpressionType& exprType = node.structExpr->cachedExpressionType.value();
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assert(IsIdentifierType(exprType));
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const ShaderAst::ExpressionType& exprType = GetExpressionType(*node.structExpr);
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assert(IsStructType(exprType));
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AppendField(std::get<ShaderAst::IdentifierType>(exprType).name, node.memberIdentifiers.data(), node.memberIdentifiers.size());
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AppendField(std::get<ShaderAst::StructType>(exprType).structIndex, node.memberIndices.data(), node.memberIndices.size());
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}
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void GlslWriter::Visit(ShaderAst::AssignExpression& node)
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@ -638,9 +638,7 @@ namespace Nz
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AppendLine(")");
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EnterScope();
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PushScope();
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statement.statement->Visit(*this);
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PopScope();
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LeaveScope();
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first = false;
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@ -651,9 +649,7 @@ namespace Nz
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AppendLine("else");
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EnterScope();
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PushScope();
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node.elseStatement->Visit(*this);
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PopScope();
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LeaveScope();
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}
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}
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@ -747,21 +743,32 @@ namespace Nz
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void GlslWriter::Visit(ShaderAst::DeclareExternalStatement& node)
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{
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assert(node.varIndex);
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std::size_t varIndex = *node.varIndex;
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for (const auto& externalVar : node.externalVars)
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{
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std::optional<long long> bindingIndex;
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bool isStd140 = false;
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for (const auto& [attributeType, attributeParam] : externalVar.attributes)
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{
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if (attributeType == ShaderAst::AttributeType::Binding)
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bindingIndex = std::get<long long>(attributeParam);
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else if (attributeType == ShaderAst::AttributeType::Layout)
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{
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if (std::get<std::string>(attributeParam) == "std140")
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isStd140 = true;
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bindingIndex = std::get<long long>(attributeParam);
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break;
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}
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}
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bool isStd140 = false;
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if (IsUniformType(externalVar.type))
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{
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auto& uniform = std::get<ShaderAst::UniformType>(externalVar.type);
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assert(std::holds_alternative<ShaderAst::StructType>(uniform.containedType));
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std::size_t structIndex = std::get<ShaderAst::StructType>(uniform.containedType).structIndex;
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auto& structInfo = m_currentState->structs[structIndex];
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isStd140 = structInfo.isStd140;
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}
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if (bindingIndex)
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{
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Append("layout(binding = ");
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@ -773,19 +780,20 @@ namespace Nz
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if (IsUniformType(externalVar.type))
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{
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Append("_NzBinding_");
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AppendLine(externalVar.name);
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EnterScope();
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{
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|
|
const Identifier* identifier = FindIdentifier(std::get<ShaderAst::IdentifierType>(std::get<ShaderAst::UniformType>(externalVar.type).containedType).name);
|
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|
|
assert(identifier);
|
|
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|
|
auto& uniform = std::get<ShaderAst::UniformType>(externalVar.type);
|
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|
|
|
assert(std::holds_alternative<ShaderAst::StructType>(uniform.containedType));
|
|
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|
|
|
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|
|
|
assert(std::holds_alternative<ShaderAst::StructDescription>(identifier->value));
|
|
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|
|
const auto& s = std::get<ShaderAst::StructDescription>(identifier->value);
|
|
|
|
|
std::size_t structIndex = std::get<ShaderAst::StructType>(uniform.containedType).structIndex;
|
|
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|
|
auto& structInfo = m_currentState->structs[structIndex];
|
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|
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|
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|
|
bool first = true;
|
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|
|
for (const auto& [name, attribute, type] : s.members)
|
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|
|
for (const auto& [name, attribute, type] : structInfo.structDesc.members)
|
|
|
|
|
{
|
|
|
|
|
if (!first)
|
|
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|
|
AppendLine();
|
|
|
|
|
@ -807,6 +815,8 @@ namespace Nz
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|
|
Append(externalVar.name);
|
|
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|
|
AppendLine(";");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RegisterVariable(varIndex++, externalVar.name);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
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|
|
|
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|
|
|
@ -814,6 +824,9 @@ namespace Nz
|
|
|
|
|
{
|
|
|
|
|
NazaraAssert(m_currentState, "This function should only be called while processing an AST");
|
|
|
|
|
|
|
|
|
|
assert(node.varIndex);
|
|
|
|
|
std::size_t varIndex = *node.varIndex;
|
|
|
|
|
|
|
|
|
|
Append(node.returnType);
|
|
|
|
|
Append(" ");
|
|
|
|
|
Append(node.name);
|
|
|
|
|
@ -825,22 +838,33 @@ namespace Nz
|
|
|
|
|
Append(node.parameters[i].type);
|
|
|
|
|
Append(" ");
|
|
|
|
|
Append(node.parameters[i].name);
|
|
|
|
|
|
|
|
|
|
RegisterVariable(varIndex++, node.parameters[i].name);
|
|
|
|
|
}
|
|
|
|
|
Append(")\n");
|
|
|
|
|
|
|
|
|
|
EnterScope();
|
|
|
|
|
PushScope();
|
|
|
|
|
{
|
|
|
|
|
for (auto& statement : node.statements)
|
|
|
|
|
statement->Visit(*this);
|
|
|
|
|
}
|
|
|
|
|
PopScope();
|
|
|
|
|
LeaveScope();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GlslWriter::Visit(ShaderAst::DeclareStructStatement& node)
|
|
|
|
|
{
|
|
|
|
|
RegisterStruct(node.description);
|
|
|
|
|
bool isStd140 = false;
|
|
|
|
|
for (const auto& [attributeType, attributeParam] : node.attributes)
|
|
|
|
|
{
|
|
|
|
|
if (attributeType == ShaderAst::AttributeType::Layout && std::get<std::string>(attributeParam) == "std140")
|
|
|
|
|
{
|
|
|
|
|
isStd140 = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
assert(node.structIndex);
|
|
|
|
|
RegisterStruct(*node.structIndex, isStd140, node.description);
|
|
|
|
|
|
|
|
|
|
Append("struct ");
|
|
|
|
|
AppendLine(node.description.name);
|
|
|
|
|
@ -866,7 +890,8 @@ namespace Nz
|
|
|
|
|
|
|
|
|
|
void GlslWriter::Visit(ShaderAst::DeclareVariableStatement& node)
|
|
|
|
|
{
|
|
|
|
|
RegisterVariable(node.varName, node.varType);
|
|
|
|
|
assert(node.varIndex);
|
|
|
|
|
RegisterVariable(*node.varIndex, node.varName);
|
|
|
|
|
|
|
|
|
|
Append(node.varType);
|
|
|
|
|
Append(" ");
|
|
|
|
|
@ -891,11 +916,6 @@ namespace Nz
|
|
|
|
|
AppendLine(";");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GlslWriter::Visit(ShaderAst::IdentifierExpression& node)
|
|
|
|
|
{
|
|
|
|
|
Append(node.identifier);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GlslWriter::Visit(ShaderAst::IntrinsicExpression& node)
|
|
|
|
|
{
|
|
|
|
|
switch (node.intrinsic)
|
|
|
|
|
@ -926,8 +946,6 @@ namespace Nz
|
|
|
|
|
|
|
|
|
|
void GlslWriter::Visit(ShaderAst::MultiStatement& node)
|
|
|
|
|
{
|
|
|
|
|
PushScope();
|
|
|
|
|
|
|
|
|
|
bool first = true;
|
|
|
|
|
for (const ShaderAst::StatementPtr& statement : node.statements)
|
|
|
|
|
{
|
|
|
|
|
@ -938,8 +956,6 @@ namespace Nz
|
|
|
|
|
|
|
|
|
|
first = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PopScope();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GlslWriter::Visit(ShaderAst::NoOpStatement& /*node*/)
|
|
|
|
|
@ -987,6 +1003,12 @@ namespace Nz
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GlslWriter::Visit(ShaderAst::VariableExpression& node)
|
|
|
|
|
{
|
|
|
|
|
const std::string& varName = m_currentState->variableNames[node.variableId];
|
|
|
|
|
Append(varName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool GlslWriter::HasExplicitBinding(ShaderAst::StatementPtr& shader)
|
|
|
|
|
{
|
|
|
|
|
/*for (const auto& uniform : shader.GetUniforms())
|
|
|
|
|
|