Merged 2D and 3D modules into Graphics module

Former-commit-id: 33bf0fbe727e50e864bc52680c95a106ada508e9
This commit is contained in:
Lynix
2013-04-03 01:14:55 +02:00
parent e52412577b
commit 34dbd19385
50 changed files with 168 additions and 393 deletions

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// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SCENENODE_HPP
#define NAZARA_SCENENODE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/RenderQueue.hpp>
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Math/BoundingBox.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Utility/Node.hpp>
class NAZARA_API NzSceneNode : public NzNode
{
friend class NzScene;
public:
NzSceneNode();
NzSceneNode(const NzSceneNode& node);
virtual ~NzSceneNode();
virtual void AddToRenderQueue(NzRenderQueue& renderQueue) const = 0;
virtual const NzBoundingBoxf& GetBoundingBox() const = 0;
nzNodeType GetNodeType() const final;
NzScene* GetScene() const;
virtual nzSceneNodeType GetSceneNodeType() const = 0;
bool IsVisible() const;
protected:
virtual void OnParenting(const NzNode* parent) override;
virtual void OnVisibilityChange(bool visibility);
void RecursiveSetScene(NzScene* scene, NzNode* node);
virtual void Register();
void SetScene(NzScene* scene);
virtual void Unregister();
virtual void Update();
virtual bool VisibilityTest(const NzFrustumf& frustum) = 0;
NzScene* m_scene;
bool m_visible;
private:
void UpdateVisibility(const NzFrustumf& frustum);
};
#endif // NAZARA_SCENENODE_HPP