Merged 2D and 3D modules into Graphics module
Former-commit-id: 33bf0fbe727e50e864bc52680c95a106ada508e9
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34
include/Nazara/Graphics/SceneRoot.hpp
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34
include/Nazara/Graphics/SceneRoot.hpp
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// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SCENEROOT_HPP
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#define NAZARA_SCENEROOT_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/SceneNode.hpp>
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struct NzSceneImpl;
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class NAZARA_API NzSceneRoot : public NzSceneNode
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{
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friend struct NzSceneImpl;
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public:
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void AddToRenderQueue(NzRenderQueue& renderQueue) const override;
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const NzBoundingBoxf& GetBoundingBox() const override;
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nzSceneNodeType GetSceneNodeType() const override;
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private:
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NzSceneRoot(NzScene* scene);
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virtual ~NzSceneRoot();
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void Register();
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void Unregister();
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bool VisibilityTest(const NzFrustumf& frustum) override;
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};
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#endif // NAZARA_SCENEROOT_HPP
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