Merged 2D and 3D modules into Graphics module

Former-commit-id: 33bf0fbe727e50e864bc52680c95a106ada508e9
This commit is contained in:
Lynix
2013-04-03 01:14:55 +02:00
parent e52412577b
commit 34dbd19385
50 changed files with 168 additions and 393 deletions

View File

@@ -0,0 +1,107 @@
// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/SceneNode.hpp>
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Graphics/Debug.hpp>
NzSceneNode::NzSceneNode() :
m_scene(nullptr),
m_visible(false)
{
}
NzSceneNode::NzSceneNode(const NzSceneNode& node) :
NzNode(node),
m_scene(node.m_scene),
m_visible(false)
{
}
NzSceneNode::~NzSceneNode() = default;
nzNodeType NzSceneNode::GetNodeType() const
{
return nzNodeType_Scene;
}
NzScene* NzSceneNode::GetScene() const
{
return m_scene;
}
bool NzSceneNode::IsVisible() const
{
return m_visible;
}
void NzSceneNode::OnParenting(const NzNode* parent)
{
if (parent)
{
if (parent->GetNodeType() == nzNodeType_Scene)
SetScene(static_cast<const NzSceneNode*>(parent)->m_scene);
}
else
SetScene(nullptr);
}
void NzSceneNode::OnVisibilityChange(bool visibility)
{
NazaraUnused(visibility);
///TODO: Envoyer l'évènements aux listeners
}
void NzSceneNode::RecursiveSetScene(NzScene* scene, NzNode* node)
{
for (NzNode* child : node->GetChilds())
{
if (child->GetNodeType() == nzNodeType_Scene)
{
NzSceneNode* sceneNode = static_cast<NzSceneNode*>(child);
sceneNode->SetScene(scene);
}
if (node->HasChilds())
RecursiveSetScene(scene, node);
}
}
void NzSceneNode::Register()
{
}
void NzSceneNode::SetScene(NzScene* scene)
{
if (m_scene != scene)
{
if (m_scene)
Unregister();
m_scene = scene;
if (m_scene)
Register();
RecursiveSetScene(scene, this);
}
}
void NzSceneNode::Unregister()
{
}
void NzSceneNode::Update()
{
}
void NzSceneNode::UpdateVisibility(const NzFrustumf& frustum)
{
bool wasVisible = m_visible;
m_visible = VisibilityTest(frustum);
if (m_visible != wasVisible)
OnVisibilityChange(m_visible);
}