Merged 2D and 3D modules into Graphics module

Former-commit-id: 33bf0fbe727e50e864bc52680c95a106ada508e9
This commit is contained in:
Lynix
2013-04-03 01:14:55 +02:00
parent e52412577b
commit 34dbd19385
50 changed files with 168 additions and 393 deletions

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// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/SceneRoot.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Graphics/Debug.hpp>
NzSceneRoot::NzSceneRoot(NzScene* scene)
{
m_scene = scene;
}
NzSceneRoot::~NzSceneRoot() = default;
void NzSceneRoot::AddToRenderQueue(NzRenderQueue& renderQueue) const
{
NazaraUnused(renderQueue);
NazaraInternalError("SceneNode::AddToRenderQueue() called on SceneRoot");
}
const NzBoundingBoxf& NzSceneRoot::GetBoundingBox() const
{
static NzBoundingBoxf infinite(nzExtend_Infinite);
return infinite;
}
nzSceneNodeType NzSceneRoot::GetSceneNodeType() const
{
return nzSceneNodeType_Root;
}
void NzSceneRoot::Register()
{
NazaraInternalError("SceneNode::Register() called on SceneRoot");
}
void NzSceneRoot::Unregister()
{
NazaraInternalError("SceneNode::Unregister() called on SceneRoot");
}
bool NzSceneRoot::VisibilityTest(const NzFrustumf& frustum)
{
NazaraUnused(frustum);
return true; // Toujours visible
}