Fix warnings
Former-commit-id: 42f2d38f7bf5143d91da6a0fa7dc7d3b88ce56ea
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d93229a9ac
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34e8271d24
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@ -623,7 +623,7 @@ NzMatrix4<T>& NzMatrix4<T>::MakePerspective(T angle, T ratio, T zNear, T zFar)
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angle = NzDegreeToRadian(angle/F(2.0));
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angle = NzDegreeToRadian(angle/F(2.0));
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#endif
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#endif
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T yScale = std::tan(M_PI_2 - angle);
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T yScale = std::tan(T(M_PI_2) - angle);
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Set(yScale / ratio, F(0.0), F(0.0), F(0.0),
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Set(yScale / ratio, F(0.0), F(0.0), F(0.0),
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F(0.0), yScale, F(0.0), F(0.0),
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F(0.0), yScale, F(0.0), F(0.0),
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@ -297,6 +297,7 @@ void NzDepthRenderQueue::AddDrawable(const NzDrawable* drawable)
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void NzDepthRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix)
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void NzDepthRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix)
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{
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{
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NazaraAssert(material, "Invalid material");
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NazaraAssert(material, "Invalid material");
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NazaraUnused(meshAABB);
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if (!IsMaterialSuitable(material))
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if (!IsMaterialSuitable(material))
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return;
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return;
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@ -325,6 +326,7 @@ void NzDepthRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData& m
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void NzDepthRenderQueue::AddSprites(const NzMaterial* material, const NzVertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const NzTexture* overlay)
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void NzDepthRenderQueue::AddSprites(const NzMaterial* material, const NzVertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const NzTexture* overlay)
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{
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{
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NazaraAssert(material, "Invalid material");
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NazaraAssert(material, "Invalid material");
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NazaraUnused(overlay);
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if (!IsMaterialSuitable(material))
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if (!IsMaterialSuitable(material))
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return;
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return;
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@ -153,6 +153,8 @@ void NzDepthRenderTechnique::Uninitialize()
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void NzDepthRenderTechnique::DrawBasicSprites(const NzSceneData& sceneData) const
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void NzDepthRenderTechnique::DrawBasicSprites(const NzSceneData& sceneData) const
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{
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{
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NazaraUnused(sceneData);
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NzRenderer::SetIndexBuffer(&s_quadIndexBuffer);
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NzRenderer::SetIndexBuffer(&s_quadIndexBuffer);
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NzRenderer::SetMatrix(nzMatrixType_World, NzMatrix4f::Identity());
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NzRenderer::SetMatrix(nzMatrixType_World, NzMatrix4f::Identity());
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NzRenderer::SetVertexBuffer(&m_spriteBuffer);
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NzRenderer::SetVertexBuffer(&m_spriteBuffer);
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@ -207,6 +209,8 @@ void NzDepthRenderTechnique::DrawBasicSprites(const NzSceneData& sceneData) cons
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void NzDepthRenderTechnique::DrawBillboards(const NzSceneData& sceneData) const
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void NzDepthRenderTechnique::DrawBillboards(const NzSceneData& sceneData) const
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{
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{
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NazaraUnused(sceneData);
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if (NzRenderer::HasCapability(nzRendererCap_Instancing))
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if (NzRenderer::HasCapability(nzRendererCap_Instancing))
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{
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{
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NzVertexBuffer* instanceBuffer = NzRenderer::GetInstanceBuffer();
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NzVertexBuffer* instanceBuffer = NzRenderer::GetInstanceBuffer();
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@ -306,6 +310,8 @@ void NzDepthRenderTechnique::DrawBillboards(const NzSceneData& sceneData) const
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void NzDepthRenderTechnique::DrawOpaqueModels(const NzSceneData& sceneData) const
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void NzDepthRenderTechnique::DrawOpaqueModels(const NzSceneData& sceneData) const
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{
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{
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NazaraUnused(sceneData);
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s_material->Apply();
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s_material->Apply();
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for (auto& meshIt : m_renderQueue.meshes)
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for (auto& meshIt : m_renderQueue.meshes)
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