Sdk/Lua: Bind Sprite class
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@@ -544,10 +544,14 @@ namespace Nz
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, InstancedRenderableRef* renderable, TypeTag<InstancedRenderableRef>)
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{
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if (instance.IsOfType(index, "InstancedRenderable"))
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*renderable = *static_cast<InstancedRenderableRef*>(instance.CheckUserdata(index, "InstancedRenderable"));
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if (instance.IsOfType(index, "InstancedRenderable") ||
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instance.IsOfType(index, "Model") ||
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instance.IsOfType(index, "Sprite"))
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{
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*renderable = *static_cast<InstancedRenderableRef*>(instance.ToUserdata(index));
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}
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else
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*renderable = *static_cast<InstancedRenderableRef*>(instance.CheckUserdata(index, "Model"));
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instance.ArgError(index, "is not a InstancedRenderable instance");
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return 1;
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}
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@@ -650,20 +654,6 @@ namespace Nz
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#endif
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/*!
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* \brief Replies by value for Lua
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* \return 1 in case of success
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*
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* \param instance Lua instance to interact with
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* \param val Resulting euler angles
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*/
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inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesd&& val, TypeTag<EulerAnglesd>)
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{
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instance.PushInstance<EulerAnglesd>("EulerAngles", val);
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return 1;
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}
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/*!
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* \brief Replies by value for Lua
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* \return 1 in case of success
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@@ -691,6 +681,20 @@ namespace Nz
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* \param val Resulting euler angles
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*/
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inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesd&& val, TypeTag<EulerAnglesd>)
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{
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instance.PushInstance<EulerAnglesd>("EulerAngles", val);
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return 1;
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}
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/*!
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* \brief Replies by value for Lua
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* \return 1 in case of success
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*
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* \param instance Lua instance to interact with
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* \param val Resulting euler angles
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*/
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inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesf&& val, TypeTag<EulerAnglesf>)
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{
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instance.PushInstance<EulerAnglesd>("EulerAngles", val);
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@@ -847,12 +851,12 @@ namespace Nz
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* \return 1 in case of success
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*
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* \param instance Lua instance to interact with
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* \param val Resulting vector2D
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* \param handle Resulting texture
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*/
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector2d&& val, TypeTag<Vector2d>)
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inline int LuaImplReplyVal(const LuaInstance& instance, TextureRef&& handle, TypeTag<TextureRef>)
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{
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instance.PushInstance<Vector2d>("Vector2", val);
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instance.PushInstance<TextureRef>("Texture", handle);
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return 1;
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}
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@@ -861,12 +865,12 @@ namespace Nz
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* \return 1 in case of success
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*
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* \param instance Lua instance to interact with
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* \param handle Resulting texture
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* \param val Resulting vector2D
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*/
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inline int LuaImplReplyVal(const LuaInstance& instance, TextureRef&& handle, TypeTag<TextureRef>)
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector2d&& val, TypeTag<Vector2d>)
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{
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instance.PushInstance<TextureRef>("Texture", handle);
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instance.PushInstance<Vector2d>("Vector2", val);
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return 1;
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}
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@@ -77,6 +77,7 @@ namespace Ndk
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// Graphics
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Nz::LuaClass<Nz::InstancedRenderableRef> instancedRenderable;
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Nz::LuaClass<Nz::ModelRef> modelClass;
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Nz::LuaClass<Nz::SpriteRef> spriteClass;
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// Renderer
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Nz::LuaClass<Nz::TextureRef> texture;
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