Sdk/Lua: Bind Sprite class

This commit is contained in:
Lynix
2016-10-21 02:00:51 +02:00
parent 4cd6bdd14a
commit 350c7dad59
4 changed files with 59 additions and 23 deletions

View File

@@ -57,6 +57,7 @@ namespace Ndk
// Graphics
instancedRenderable("InstancedRenderable"),
modelClass("Model"),
spriteClass("Sprite"),
// Renderer
texture("Texture"),

View File

@@ -42,6 +42,35 @@ namespace Ndk
//modelClass.SetMethod("SetSequence", &Nz::Model::SetSequence);
modelClass.BindMethod("SetSkin", &Nz::Model::SetSkin);
modelClass.BindMethod("SetSkinCount", &Nz::Model::SetSkinCount);
/*********************************** Nz::Sprite ***********************************/
spriteClass.Inherit<Nz::InstancedRenderableRef>(instancedRenderable, [] (Nz::SpriteRef* sprite) -> Nz::InstancedRenderableRef*
{
return reinterpret_cast<Nz::InstancedRenderableRef*>(sprite); //TODO: Make a ObjectRefCast
});
spriteClass.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::SpriteRef* sprite, std::size_t /*argumentCount*/)
{
Nz::PlacementNew(sprite, Nz::Sprite::New());
return true;
});
spriteClass.BindMethod("GetColor", &Nz::Sprite::GetColor);
spriteClass.BindMethod("GetCornerColor", &Nz::Sprite::GetCornerColor);
//spriteClass.BindMethod("GetMaterial", &Nz::Sprite::GetMaterial);
spriteClass.BindMethod("GetOrigin", &Nz::Sprite::GetOrigin);
spriteClass.BindMethod("GetSize", &Nz::Sprite::GetSize);
spriteClass.BindMethod("GetTextureCoords", &Nz::Sprite::GetTextureCoords);
spriteClass.BindMethod("SetColor", &Nz::Sprite::SetColor);
spriteClass.BindMethod("SetCornerColor", &Nz::Sprite::SetCornerColor);
spriteClass.BindMethod("SetDefaultMaterial", &Nz::Sprite::SetDefaultMaterial);
//spriteClass.BindMethod("SetMaterial", &Nz::Sprite::SetMaterial, true);
spriteClass.BindMethod("SetOrigin", &Nz::Sprite::SetOrigin);
spriteClass.BindMethod("SetSize", (void(Nz::Sprite::*)(const Nz::Vector2f&)) &Nz::Sprite::SetSize);
spriteClass.BindMethod("SetTexture", &Nz::Sprite::SetTexture, true);
spriteClass.BindMethod("SetTextureCoords", &Nz::Sprite::SetTextureCoords);
spriteClass.BindMethod("SetTextureRect", &Nz::Sprite::SetTextureRect);
}
/*!
@@ -54,5 +83,6 @@ namespace Ndk
{
instancedRenderable.Register(instance);
modelClass.Register(instance);
spriteClass.Register(instance);
}
}