Improved interface
*MappedNoiseBase provides a gain and offset control on the noise value *AbstractXDNoise provides a way to contain different noises in a std container and access the main "GetValue" member function *Applied minor optimisation to Perlin4D (previously forgotten)
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@@ -9,13 +9,14 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Noise/NoiseBase.hpp>
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#include <Nazara/Noise/Abstract3DNoise.hpp>
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#include <Nazara/Math/Vector3.hpp>
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template <typename T> class NAZARA_API NzSimplex3D : public NzNoiseBase
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template <typename T> class NAZARA_API NzSimplex3D : public NzAbstract3DNoise<T>, public NzNoiseBase
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{
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public:
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NzSimplex3D();
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T GetValue(T x, T y, T z, T res);
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T GetValue(T x, T y, T z, T resolution);
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~NzSimplex3D() = default;
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protected:
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private:
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