Updated ComputeAAB and TransformVertices functions
They now take sparse pointers instead of template type Former-commit-id: 92a3de59b6a321136b8bad324048239f83381534
This commit is contained in:
parent
025fdf6846
commit
35a37f8507
|
|
@ -32,7 +32,7 @@ struct NzVertexPointers
|
||||||
NzSparsePtr<NzVector2f> uvPtr;
|
NzSparsePtr<NzVector2f> uvPtr;
|
||||||
};
|
};
|
||||||
|
|
||||||
template<typename T> NzBoxf NzComputeAABB(const T* vertices, unsigned int vertexCount);
|
NAZARA_API NzBoxf NzComputeAABB(NzSparsePtr<const NzVector3f> positionPtr, unsigned int vertexCount);
|
||||||
NAZARA_API void NzComputeBoxIndexVertexCount(const NzVector3ui& subdivision, unsigned int* indexCount, unsigned int* vertexCount);
|
NAZARA_API void NzComputeBoxIndexVertexCount(const NzVector3ui& subdivision, unsigned int* indexCount, unsigned int* vertexCount);
|
||||||
NAZARA_API unsigned int NzComputeCacheMissCount(NzIndexIterator indices, unsigned int indexCount);
|
NAZARA_API unsigned int NzComputeCacheMissCount(NzIndexIterator indices, unsigned int indexCount);
|
||||||
NAZARA_API void NzComputeConeIndexVertexCount(unsigned int subdivision, unsigned int* indexCount, unsigned int* vertexCount);
|
NAZARA_API void NzComputeConeIndexVertexCount(unsigned int subdivision, unsigned int* indexCount, unsigned int* vertexCount);
|
||||||
|
|
@ -41,7 +41,6 @@ NAZARA_API void NzComputeIcoSphereIndexVertexCount(unsigned int recursionLevel,
|
||||||
NAZARA_API void NzComputePlaneIndexVertexCount(const NzVector2ui& subdivision, unsigned int* indexCount, unsigned int* vertexCount);
|
NAZARA_API void NzComputePlaneIndexVertexCount(const NzVector2ui& subdivision, unsigned int* indexCount, unsigned int* vertexCount);
|
||||||
NAZARA_API void NzComputeUvSphereIndexVertexCount(unsigned int sliceCount, unsigned int stackCount, unsigned int* indexCount, unsigned int* vertexCount);
|
NAZARA_API void NzComputeUvSphereIndexVertexCount(unsigned int sliceCount, unsigned int stackCount, unsigned int* indexCount, unsigned int* vertexCount);
|
||||||
|
|
||||||
///TODO: Remplacer le pointeur vertices par une structure composée de plusieurs SparsePtr
|
|
||||||
NAZARA_API void NzGenerateBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzVertexPointers vertexPointers, NzIndexIterator indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
|
NAZARA_API void NzGenerateBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzVertexPointers vertexPointers, NzIndexIterator indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
|
||||||
NAZARA_API void NzGenerateCone(float length, float radius, unsigned int subdivision, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzVertexPointers vertexPointers, NzIndexIterator indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
|
NAZARA_API void NzGenerateCone(float length, float radius, unsigned int subdivision, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzVertexPointers vertexPointers, NzIndexIterator indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
|
||||||
NAZARA_API void NzGenerateCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzVertexPointers vertexPointers, NzIndexIterator indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
|
NAZARA_API void NzGenerateCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzVertexPointers vertexPointers, NzIndexIterator indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
|
||||||
|
|
@ -55,8 +54,6 @@ NAZARA_API void NzSkinPosition(const NzSkinningData& data, unsigned int startVer
|
||||||
NAZARA_API void NzSkinPositionNormal(const NzSkinningData& data, unsigned int startVertex, unsigned int vertexCount);
|
NAZARA_API void NzSkinPositionNormal(const NzSkinningData& data, unsigned int startVertex, unsigned int vertexCount);
|
||||||
NAZARA_API void NzSkinPositionNormalTangent(const NzSkinningData& data, unsigned int startVertex, unsigned int vertexCount);
|
NAZARA_API void NzSkinPositionNormalTangent(const NzSkinningData& data, unsigned int startVertex, unsigned int vertexCount);
|
||||||
|
|
||||||
template<typename T> void NzTransformVertices(T* vertices, unsigned int vertexCount, const NzMatrix4f& matrix);
|
NAZARA_API void NzTransformVertices(NzVertexPointers vertexPointers, unsigned int vertexCount, const NzMatrix4f& matrix);
|
||||||
|
|
||||||
#include <Nazara/Utility/Algorithm.inl>
|
|
||||||
|
|
||||||
#endif // NAZARA_ALGORITHM_UTILITY_HPP
|
#endif // NAZARA_ALGORITHM_UTILITY_HPP
|
||||||
|
|
|
||||||
|
|
@ -1,42 +0,0 @@
|
||||||
// Copyright (C) 2015 Jérôme Leclercq
|
|
||||||
// This file is part of the "Nazara Engine - Utility module"
|
|
||||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
||||||
|
|
||||||
#include <Nazara/Utility/Debug.hpp>
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
NzBoxf NzComputeAABB(const T* vertices, unsigned int vertexCount)
|
|
||||||
{
|
|
||||||
NzBoxf aabb;
|
|
||||||
if (vertexCount > 0)
|
|
||||||
{
|
|
||||||
aabb.Set(vertices->position.x, vertices->position.y, vertices->position.z, 0.f, 0.f, 0.f);
|
|
||||||
vertices++;
|
|
||||||
|
|
||||||
for (unsigned int i = 1; i < vertexCount; ++i)
|
|
||||||
{
|
|
||||||
aabb.ExtendTo(vertices->position);
|
|
||||||
vertices++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
aabb.MakeZero();
|
|
||||||
|
|
||||||
return aabb;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void NzTransformVertices(T* vertices, unsigned int vertexCount, const NzMatrix4f& matrix)
|
|
||||||
{
|
|
||||||
NzVector3f scale = matrix.GetScale();
|
|
||||||
|
|
||||||
for (unsigned int i = 0; i < vertexCount; ++i)
|
|
||||||
{
|
|
||||||
vertices->normal = matrix.Transform(vertices->normal, 0.f) / scale;
|
|
||||||
vertices->position = matrix.Transform(vertices->position);
|
|
||||||
vertices->tangent = matrix.Transform(vertices->tangent, 0.f) / scale;
|
|
||||||
vertices++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#include <Nazara/Utility/DebugOff.hpp>
|
|
||||||
|
|
@ -632,6 +632,23 @@ namespace
|
||||||
|
|
||||||
/**********************************NzCompute**********************************/
|
/**********************************NzCompute**********************************/
|
||||||
|
|
||||||
|
NzBoxf NzComputeAABB(NzSparsePtr<const NzVector3f> positionPtr, unsigned int vertexCount)
|
||||||
|
{
|
||||||
|
NzBoxf aabb;
|
||||||
|
if (vertexCount > 0)
|
||||||
|
{
|
||||||
|
aabb.Set(positionPtr->x, positionPtr->y, positionPtr->z, 0.f, 0.f, 0.f);
|
||||||
|
positionPtr++;
|
||||||
|
|
||||||
|
for (unsigned int i = 1; i < vertexCount; ++i)
|
||||||
|
aabb.ExtendTo(*positionPtr++);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
aabb.MakeZero();
|
||||||
|
|
||||||
|
return aabb;
|
||||||
|
}
|
||||||
|
|
||||||
void NzComputeBoxIndexVertexCount(const NzVector3ui& subdivision, unsigned int* indexCount, unsigned int* vertexCount)
|
void NzComputeBoxIndexVertexCount(const NzVector3ui& subdivision, unsigned int* indexCount, unsigned int* vertexCount)
|
||||||
{
|
{
|
||||||
unsigned int xIndexCount, yIndexCount, zIndexCount;
|
unsigned int xIndexCount, yIndexCount, zIndexCount;
|
||||||
|
|
@ -1128,3 +1145,22 @@ void NzSkinPositionNormalTangent(const NzSkinningData& skinningInfos, unsigned i
|
||||||
outputVertex++;
|
outputVertex++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*********************************NzTransform*********************************/
|
||||||
|
|
||||||
|
void NzTransformVertices(NzVertexPointers vertexPointers, unsigned int vertexCount, const NzMatrix4f& matrix)
|
||||||
|
{
|
||||||
|
///DOC: Pointeur read/write
|
||||||
|
NzVector3f scale = matrix.GetScale();
|
||||||
|
|
||||||
|
for (unsigned int i = 0; i < vertexCount; ++i)
|
||||||
|
{
|
||||||
|
*vertexPointers.positionPtr++ = matrix.Transform(*vertexPointers.positionPtr);
|
||||||
|
|
||||||
|
if (vertexPointers.normalPtr)
|
||||||
|
*vertexPointers.normalPtr++ = matrix.Transform(*vertexPointers.normalPtr, 0.f) / scale;
|
||||||
|
|
||||||
|
if (vertexPointers.tangentPtr)
|
||||||
|
*vertexPointers.tangentPtr++ = matrix.Transform(*vertexPointers.tangentPtr, 0.f) / scale;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -67,8 +67,8 @@ void NzStaticMesh::Destroy()
|
||||||
bool NzStaticMesh::GenerateAABB()
|
bool NzStaticMesh::GenerateAABB()
|
||||||
{
|
{
|
||||||
// On lock le buffer pour itérer sur toutes les positions et composer notre AABB
|
// On lock le buffer pour itérer sur toutes les positions et composer notre AABB
|
||||||
NzBufferMapper<NzVertexBuffer> mapper(m_vertexBuffer, nzBufferAccess_ReadOnly);
|
NzVertexMapper mapper(m_vertexBuffer, nzBufferAccess_ReadOnly);
|
||||||
m_aabb = NzComputeAABB(static_cast<const NzMeshVertex*>(mapper.GetPointer()), m_vertexBuffer->GetVertexCount());
|
m_aabb = NzComputeAABB(mapper.GetComponentPtr<const NzVector3f>(nzVertexComponent_Position), m_vertexBuffer->GetVertexCount());
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue