Utility/Window: Make Window moveable
Former-commit-id: 8c780562acc61d15437ed21c16eed92b6dd97373
This commit is contained in:
@@ -28,53 +28,6 @@ namespace Nz
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Window* fullscreenWindow = nullptr;
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}
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Window::Window() :
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#if NAZARA_UTILITY_THREADED_WINDOW
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m_impl(nullptr),
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m_eventListener(true),
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m_waitForEvent(false)
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#else
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m_impl(nullptr)
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#endif
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{
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}
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Window::Window(VideoMode mode, const String& title, UInt32 style) :
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#if NAZARA_UTILITY_THREADED_WINDOW
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m_impl(nullptr),
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m_eventListener(true),
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m_waitForEvent(false)
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#else
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m_impl(nullptr)
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#endif
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{
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ErrorFlags flags(ErrorFlag_ThrowException, true);
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Create(mode, title, style);
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}
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Window::Window(WindowHandle handle) :
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#if NAZARA_UTILITY_THREADED_WINDOW
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m_impl(nullptr),
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m_eventListener(true),
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m_waitForEvent(false)
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#else
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m_impl(nullptr)
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#endif
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{
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ErrorFlags flags(ErrorFlag_ThrowException, true);
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Create(handle);
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}
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Window::~Window()
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{
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Destroy();
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}
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void Window::Close()
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{
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m_closed = true; // On retarde la fermeture jusqu'au prochain IsOpen
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}
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bool Window::Create(VideoMode mode, const String& title, UInt32 style)
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{
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// Si la fenêtre est déjà ouverte, nous conservons sa position
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@@ -317,27 +270,6 @@ namespace Nz
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return m_impl->HasFocus();
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}
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bool Window::IsOpen(bool checkClosed)
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{
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if (m_impl)
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{
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if (m_closed && checkClosed)
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{
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Destroy();
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return false;
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}
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else
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return true;
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}
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else
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return false;
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}
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bool Window::IsOpen() const
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{
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return m_impl != nullptr;
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}
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bool Window::IsMinimized() const
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{
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#if NAZARA_UTILITY_SAFE
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@@ -351,11 +283,6 @@ namespace Nz
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return m_impl->IsMinimized();
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}
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bool Window::IsValid() const
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{
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return m_impl != nullptr;
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}
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bool Window::IsVisible() const
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{
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#if NAZARA_UTILITY_SAFE
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@@ -710,28 +637,6 @@ namespace Nz
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m_impl->IgnoreNextMouseEvent(mouseX, mouseY);
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}
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void Window::PushEvent(const WindowEvent& event)
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{
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#if NAZARA_UTILITY_THREADED_WINDOW
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m_eventMutex.Lock();
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#endif
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m_events.push(event);
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if (event.type == WindowEventType_Resized)
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OnWindowResized();
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#if NAZARA_UTILITY_THREADED_WINDOW
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m_eventMutex.Unlock();
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if (m_waitForEvent)
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{
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m_eventConditionMutex.Lock();
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m_eventCondition.Signal();
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m_eventConditionMutex.Unlock();
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}
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#endif
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}
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bool Window::Initialize()
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{
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return WindowImpl::Initialize();
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