Math: Add support for Turn angles
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@@ -29,8 +29,7 @@ namespace Nz
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constexpr Angle() = default;
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constexpr Angle(T angle);
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template<typename U> constexpr explicit Angle(const Angle<Unit, U>& Angle);
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constexpr Angle(const Angle<AngleUnit::Degree, T>& angle);
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constexpr Angle(const Angle<AngleUnit::Radian, T>& angle);
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template<AngleUnit FromUnit> constexpr Angle(const Angle<FromUnit, T>& angle);
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~Angle() = default;
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T GetCos() const;
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@@ -45,6 +44,8 @@ namespace Nz
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constexpr Angle& Set(const Angle& ang);
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template<typename U> constexpr Angle& Set(const Angle<Unit, U>& ang);
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template<AngleUnit ToUnit> T To() const;
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template<AngleUnit ToUnit> Angle<ToUnit, T> ToAngle() const;
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constexpr T ToDegrees() const;
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constexpr Angle<AngleUnit::Degree, T> ToDegreeAngle() const;
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EulerAngles<T> ToEulerAngles() const;
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@@ -52,6 +53,8 @@ namespace Nz
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constexpr T ToRadians() const;
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constexpr Angle<AngleUnit::Radian, T> ToRadianAngle() const;
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std::string ToString() const;
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constexpr T ToTurns() const;
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constexpr Angle<AngleUnit::Turn, T> ToTurnAngle() const;
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constexpr Angle& operator=(const Angle&) = default;
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@@ -71,8 +74,10 @@ namespace Nz
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constexpr bool operator==(const Angle& other) const;
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constexpr bool operator!=(const Angle& other) const;
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static constexpr Angle FromDegrees(T ang);
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static constexpr Angle FromRadians(T ang);
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template<AngleUnit FromUnit> static constexpr Angle From(T value);
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static constexpr Angle FromDegrees(T degrees);
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static constexpr Angle FromRadians(T radians);
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static constexpr Angle FromTurns(T turn);
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static constexpr Angle Zero();
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T value;
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@@ -90,6 +95,12 @@ namespace Nz
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using RadianAngled = RadianAngle<double>;
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using RadianAnglef = RadianAngle<float>;
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template<typename T>
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using TurnAngle = Angle<AngleUnit::Turn, T>;
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using TurnAngled = TurnAngle<double>;
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using TurnAnglef = TurnAngle<float>;
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template<AngleUnit Unit, typename T> bool Serialize(SerializationContext& context, const Angle<Unit, T>& angle, TypeTag<Angle<Unit, T>>);
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template<AngleUnit Unit, typename T> bool Unserialize(SerializationContext& context, Angle<Unit, T>* angle, TypeTag<Angle<Unit, T>>);
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}
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