Graphics/Light: Change the way lights are queued
Former-commit-id: 18cf919c3b221425624a4db15c59699abfba6fc7
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@@ -7,19 +7,19 @@
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NzAbstractRenderQueue::~NzAbstractRenderQueue() = default;
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void NzAbstractRenderQueue::AddDirectionalLight(const NzColor& color, float ambientFactor, float diffuseFactor, const NzVector3f& direction)
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void NzAbstractRenderQueue::AddDirectionalLight(const DirectionalLight& light)
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{
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directionalLights.push_back(DirectionalLight{color, direction, ambientFactor, diffuseFactor});
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directionalLights.push_back(light);
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}
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void NzAbstractRenderQueue::AddPointLight(const NzColor& color, float ambientFactor, float diffuseFactor, const NzVector3f& position, float radius, float attenuation)
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void NzAbstractRenderQueue::AddPointLight(const PointLight& light)
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{
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pointLights.push_back(PointLight{color, position, ambientFactor, attenuation, diffuseFactor, radius});
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pointLights.push_back(light);
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}
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void NzAbstractRenderQueue::AddSpotLight(const NzColor& color, float ambientFactor, float diffuseFactor, const NzVector3f& position, const NzVector3f& direction, float radius, float attenuation, float innerAngle, float outerAngle)
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void NzAbstractRenderQueue::AddSpotLight(const SpotLight& light)
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{
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spotLights.push_back(SpotLight{color, direction, position, ambientFactor, attenuation, diffuseFactor, innerAngle, outerAngle, radius});
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spotLights.push_back(light);
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}
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void NzAbstractRenderQueue::Clear(bool fully)
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