Documentation for module: Network

Former-commit-id: 0563349542b717b602d5a6eb7728bd40b2af7e1f
This commit is contained in:
Gawaboumga
2016-05-30 14:22:31 +02:00
parent 2c941827ed
commit 36c1ef1b97
25 changed files with 1368 additions and 25 deletions

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#include <Nazara/Network/IpAddress.hpp>
#include <Catch/catch.hpp>
SCENARIO("IpAddress", "[NETWORK][IPADDRESS]")
{
GIVEN("Two default IpAddress")
{
Nz::IpAddress ipAddressV4;
Nz::IpAddress ipAddressV6;
WHEN("We parse localhost")
{
Nz::String localhostIPv4 = "127.0.0.1";
Nz::String localhostIPv6 = "::1";
REQUIRE(ipAddressV4.BuildFromAddress(localhostIPv4.GetConstBuffer()));
REQUIRE(ipAddressV6.BuildFromAddress(localhostIPv6.GetConstBuffer()));
THEN("It's the loop back")
{
REQUIRE(ipAddressV4.IsLoopback());
REQUIRE(ipAddressV6.IsLoopback());
}
}
}
GIVEN("No IpAddress")
{
WHEN("We get the IP of Nazara")
{
std::vector<Nz::HostnameInfo> hostnameInfos = Nz::IpAddress::ResolveHostname(Nz::NetProtocol_IPv4, "nazara.digitalpulsesoftware.net");
THEN("Result is not null")
{
REQUIRE(!hostnameInfos.empty());
}
}
WHEN("We convert IP to hostname")
{
Nz::IpAddress google(8, 8, 8, 8);
THEN("Google (DNS) is 8.8.8.8")
{
REQUIRE(Nz::IpAddress::ResolveAddress(google) == "google-public-dns-a.google.com");
}
}
}
}

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#include <Nazara/Network/RUdpConnection.hpp>
#include <Catch/catch.hpp>
#include <Nazara/Math/Vector3.hpp>
SCENARIO("RUdpConnection", "[NETWORK][RUDPCONNECTION]")
{
GIVEN("Two RUdpConnection, one client, one server")
{
Nz::UInt16 port = 64266;
Nz::RUdpConnection server;
REQUIRE(server.Listen(Nz::NetProtocol_IPv4, port));
Nz::IpAddress serverIP = server.GetBoundAddress();
REQUIRE(serverIP.IsValid());
Nz::RUdpConnection client;
REQUIRE(client.Listen(Nz::NetProtocol_IPv4, port + 1));
Nz::IpAddress clientIP = client.GetBoundAddress();
REQUIRE(client.Connect(serverIP));
REQUIRE(clientIP.IsValid());
WHEN("We send data from client")
{
Nz::NetPacket packet(1);
Nz::Vector3f vector123(1.f, 2.f, 3.f);
packet << vector123;
REQUIRE(client.Send(serverIP, Nz::PacketPriority_Immediate, Nz::PacketReliability_Reliable, packet));
client.Update();
THEN("We should get it on the server")
{
Nz::RUdpMessage rudpMessage;
server.Update();
REQUIRE(server.PollMessage(&rudpMessage));
Nz::Vector3f result;
rudpMessage.data >> result;
REQUIRE(result == vector123);
}
}
}
}

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#include <Nazara/Network/TcpClient.hpp>
#include <Nazara/Network/TcpServer.hpp>
#include <Catch/catch.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Network/NetPacket.hpp>
#include <random>
SCENARIO("TCP", "[NETWORK][TCP]")
{
GIVEN("Two TCP, one client, one server")
{
// Avoid reusing the same socket
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<> dis(1025, 64245);
Nz::UInt16 port = dis(gen);
Nz::TcpServer server;
REQUIRE(server.Listen(Nz::NetProtocol_IPv4, port) == Nz::SocketState_Bound);
Nz::IpAddress serverIP = server.GetBoundAddress();
REQUIRE(serverIP.IsValid());
Nz::TcpClient client;
REQUIRE(client.Connect(serverIP) == Nz::SocketState_Connecting);
Nz::IpAddress clientIP = client.GetRemoteAddress();
REQUIRE(clientIP.IsValid());
Nz::TcpClient serverToClient;
REQUIRE(server.AcceptClient(&serverToClient));
WHEN("We send data from client")
{
Nz::NetPacket packet(1);
Nz::Vector3f vector123(1.f, 2.f, 3.f);
packet << vector123;
REQUIRE(client.SendPacket(packet));
THEN("We should get it on the server")
{
Nz::NetPacket resultPacket;
REQUIRE(serverToClient.ReceivePacket(&resultPacket));
Nz::Vector3f result;
resultPacket >> result;
REQUIRE(result == vector123);
}
}
}
}

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#include <Nazara/Network/UdpSocket.hpp>
#include <Catch/catch.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Network/NetPacket.hpp>
SCENARIO("UdpSocket", "[NETWORK][UDPSOCKET]")
{
GIVEN("Two UdpSocket, one client, one server")
{
Nz::UInt16 port = 64256;
Nz::UdpSocket server(Nz::NetProtocol_IPv4);
REQUIRE(server.Bind(port) == Nz::SocketState_Bound);
Nz::IpAddress serverIP = server.GetBoundAddress();
REQUIRE(serverIP.IsValid());
Nz::UdpSocket client(Nz::NetProtocol_IPv4);
REQUIRE(client.Bind(port + 1) == Nz::SocketState_Bound);
Nz::IpAddress clientIP = client.GetBoundAddress();
REQUIRE(clientIP.IsValid());
WHEN("We send data from client")
{
Nz::NetPacket packet(1);
Nz::Vector3f vector123(1.f, 2.f, 3.f);
packet << vector123;
REQUIRE(client.SendPacket(serverIP, packet));
THEN("We should get it on the server")
{
Nz::NetPacket resultPacket;
Nz::IpAddress fromIp;
REQUIRE(server.ReceivePacket(&resultPacket, &fromIp));
Nz::Vector3f result;
resultPacket >> result;
REQUIRE(result == vector123);
}
}
}
}