Graphics/Sprite: Add Origin parameter
Allows you to change center of translation/rotation/scale Former-commit-id: c5e8b3cf4b67e8a2765a4f0984d08bda3d1dc0ec [formerly 20f58bfa832c85f4837f325c3d74b0eef264b2bf] [formerly 830cae0d17c4cef7b538734d6cfe83539689dab3 [formerly 4dc889bfa34a04c59844969bb0d6b08599c1189a]] Former-commit-id: 949b6b78762b7b804e357ee5b3afe35456fd7f2d [formerly 92beb7207e1271941f4053255091d32806a19e9b] Former-commit-id: 5b1d9b37251f0bc3be87aef0ef0c3252ff82b4d0
This commit is contained in:
parent
280bf97ba9
commit
3755fc2487
|
|
@ -38,12 +38,14 @@ namespace Nz
|
||||||
|
|
||||||
inline const Color& GetColor() const;
|
inline const Color& GetColor() const;
|
||||||
inline const MaterialRef& GetMaterial() const;
|
inline const MaterialRef& GetMaterial() const;
|
||||||
|
inline const Vector3f& GetOrigin() const;
|
||||||
inline const Vector2f& GetSize() const;
|
inline const Vector2f& GetSize() const;
|
||||||
inline const Rectf& GetTextureCoords() const;
|
inline const Rectf& GetTextureCoords() const;
|
||||||
|
|
||||||
inline void SetColor(const Color& color);
|
inline void SetColor(const Color& color);
|
||||||
inline void SetDefaultMaterial();
|
inline void SetDefaultMaterial();
|
||||||
inline void SetMaterial(MaterialRef material, bool resizeSprite = true);
|
inline void SetMaterial(MaterialRef material, bool resizeSprite = true);
|
||||||
|
inline void SetOrigin(const Vector3f& origin);
|
||||||
inline void SetSize(const Vector2f& size);
|
inline void SetSize(const Vector2f& size);
|
||||||
inline void SetSize(float sizeX, float sizeY);
|
inline void SetSize(float sizeX, float sizeY);
|
||||||
inline void SetTexture(TextureRef texture, bool resizeSprite = true);
|
inline void SetTexture(TextureRef texture, bool resizeSprite = true);
|
||||||
|
|
@ -67,6 +69,7 @@ namespace Nz
|
||||||
MaterialRef m_material;
|
MaterialRef m_material;
|
||||||
Rectf m_textureCoords;
|
Rectf m_textureCoords;
|
||||||
Vector2f m_size;
|
Vector2f m_size;
|
||||||
|
Vector3f m_origin;
|
||||||
|
|
||||||
static SpriteLibrary::LibraryMap s_library;
|
static SpriteLibrary::LibraryMap s_library;
|
||||||
};
|
};
|
||||||
|
|
|
||||||
|
|
@ -14,6 +14,7 @@ namespace Nz
|
||||||
|
|
||||||
inline Sprite::Sprite() :
|
inline Sprite::Sprite() :
|
||||||
m_color(Color::White),
|
m_color(Color::White),
|
||||||
|
m_origin(Nz::Vector3f::Zero()),
|
||||||
m_textureCoords(0.f, 0.f, 1.f, 1.f),
|
m_textureCoords(0.f, 0.f, 1.f, 1.f),
|
||||||
m_size(64.f, 64.f)
|
m_size(64.f, 64.f)
|
||||||
{
|
{
|
||||||
|
|
@ -77,12 +78,23 @@ namespace Nz
|
||||||
* \brief Gets the material of the sprite
|
* \brief Gets the material of the sprite
|
||||||
* \return Current material
|
* \return Current material
|
||||||
*/
|
*/
|
||||||
|
|
||||||
inline const MaterialRef& Sprite::GetMaterial() const
|
inline const MaterialRef& Sprite::GetMaterial() const
|
||||||
{
|
{
|
||||||
return m_material;
|
return m_material;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* \brief Gets the origin of the sprite
|
||||||
|
*
|
||||||
|
* \return Current material
|
||||||
|
*
|
||||||
|
* \see SetOrigin
|
||||||
|
*/
|
||||||
|
inline const Vector3f & Sprite::GetOrigin() const
|
||||||
|
{
|
||||||
|
return m_origin;
|
||||||
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* \brief Gets the size of the sprite
|
* \brief Gets the size of the sprite
|
||||||
* \return Current size
|
* \return Current size
|
||||||
|
|
@ -146,6 +158,24 @@ namespace Nz
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* \brief Sets the origin of the sprite
|
||||||
|
*
|
||||||
|
* The origin is the center of translation/rotation/scaling of the sprite.
|
||||||
|
*
|
||||||
|
* \param origin New origin for the sprite
|
||||||
|
*
|
||||||
|
* \see GetOrigin
|
||||||
|
*/
|
||||||
|
inline void Sprite::SetOrigin(const Vector3f& origin)
|
||||||
|
{
|
||||||
|
m_origin = origin;
|
||||||
|
|
||||||
|
// On invalide la bounding box
|
||||||
|
InvalidateBoundingVolume();
|
||||||
|
InvalidateVertices();
|
||||||
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* \brief Sets the size of the sprite
|
* \brief Sets the size of the sprite
|
||||||
*
|
*
|
||||||
|
|
@ -277,3 +307,4 @@ namespace Nz
|
||||||
}
|
}
|
||||||
|
|
||||||
#include <Nazara/Renderer/DebugOff.hpp>
|
#include <Nazara/Renderer/DebugOff.hpp>
|
||||||
|
#include "Sprite.hpp"
|
||||||
|
|
|
||||||
|
|
@ -39,7 +39,9 @@ namespace Nz
|
||||||
|
|
||||||
void Sprite::MakeBoundingVolume() const
|
void Sprite::MakeBoundingVolume() const
|
||||||
{
|
{
|
||||||
m_boundingVolume.Set(Vector3f(0.f), m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down());
|
Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
|
||||||
|
|
||||||
|
m_boundingVolume.Set(-origin, m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
|
|
@ -57,20 +59,22 @@ namespace Nz
|
||||||
SparsePtr<Vector3f> posPtr(&vertices[0].position, sizeof(VertexStruct_XYZ_Color_UV));
|
SparsePtr<Vector3f> posPtr(&vertices[0].position, sizeof(VertexStruct_XYZ_Color_UV));
|
||||||
SparsePtr<Vector2f> texCoordPtr(&vertices[0].uv, sizeof(VertexStruct_XYZ_Color_UV));
|
SparsePtr<Vector2f> texCoordPtr(&vertices[0].uv, sizeof(VertexStruct_XYZ_Color_UV));
|
||||||
|
|
||||||
|
Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
|
||||||
|
|
||||||
*colorPtr++ = m_color;
|
*colorPtr++ = m_color;
|
||||||
*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(0.f));
|
*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(-origin));
|
||||||
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
|
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
|
||||||
|
|
||||||
*colorPtr++ = m_color;
|
*colorPtr++ = m_color;
|
||||||
*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right());
|
*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() - origin);
|
||||||
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
|
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
|
||||||
|
|
||||||
*colorPtr++ = m_color;
|
*colorPtr++ = m_color;
|
||||||
*posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down());
|
*posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down() - origin);
|
||||||
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
|
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
|
||||||
|
|
||||||
*colorPtr++ = m_color;
|
*colorPtr++ = m_color;
|
||||||
*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down());
|
*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
|
||||||
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
|
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue