Switch from Nz prefix to namespace Nz for linux

Former-commit-id: 64eeaf3c633254b04910ebd4576fd9e910002be0
This commit is contained in:
Youri Hubaut
2015-09-27 15:58:49 +02:00
parent 752518ef14
commit 37586e7283
49 changed files with 3918 additions and 3732 deletions

View File

@@ -10,22 +10,22 @@
void* operator new(std::size_t size)
{
return NzMemoryManager::Allocate(size, false);
return Nz::MemoryManager::Allocate(size, false);
}
void* operator new[](std::size_t size)
{
return NzMemoryManager::Allocate(size, true);
return Nz::MemoryManager::Allocate(size, true);
}
void operator delete(void* pointer) noexcept
{
NzMemoryManager::Free(pointer, false);
Nz::MemoryManager::Free(pointer, false);
}
void operator delete[](void* pointer) noexcept
{
NzMemoryManager::Free(pointer, true);
Nz::MemoryManager::Free(pointer, true);
}
#endif // NAZARA_GRAPHICS_MANAGE_MEMORY

View File

@@ -689,7 +689,7 @@ namespace Nz
// On envoie les lumières directionnelles s'il y a (Les mêmes pour tous)
if (shaderUniforms->hasLightUniforms)
{
lightCount = std::min(m_renderQueue.directionalLights.size(), NazaraSuffixMacro(NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS, U));
lightCount = std::min(m_renderQueue.directionalLights.size(), static_cast<decltype(m_renderQueue.directionalLights.size())>(NAZARA_GRAPHICS_MAX_LIGHT_PER_PASS));
for (unsigned int i = 0; i < lightCount; ++i)
SendLightUniforms(shader, shaderUniforms->lightUniforms, i, shaderUniforms->lightOffset * i);