Indentations
Former-commit-id: 0d82a4464cb9369bc4ca5cf2d7780c921eff953d
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@ -312,8 +312,8 @@ inline void NzColor::ToHSV(const NzColor& color, float* hue, float* saturation,
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float g = color.g / 255.f;
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float b = color.b / 255.f;
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float min = std::min(std::min(r, g), b); //Min. value of RGB
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float max = std::max(std::max(r, g), b); //Max. value of RGB
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float min = std::min({r, g, b}); //Min. value of RGB
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float max = std::max({r, g, b}); //Max. value of RGB
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float deltaMax = max - min; //Delta RGB value
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@ -80,7 +80,6 @@ class NzMatrix4
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NzMatrix4& Set(const T matrix[16]);
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//NzMatrix4(const NzMatrix3<T>& matrix);
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NzMatrix4& Set(const NzMatrix4& matrix);
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NzMatrix4& Set(NzMatrix4&& matrix);
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template<typename U> NzMatrix4& Set(const NzMatrix4<U>& matrix);
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NzMatrix4& SetRotation(const NzQuaternion<T>& rotation);
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NzMatrix4& SetScale(const NzVector3<T>& scale);
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@ -28,14 +28,12 @@ class NzVector3
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~NzVector3() = default;
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T AbsDotProduct(const NzVector3& vec) const;
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T AngleBetween(const NzVector3& vec) const;
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NzVector3 CrossProduct(const NzVector3& vec) const;
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T Distance(const NzVector3& vec) const;
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float Distancef(const NzVector3& vec) const;
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T DotProduct(const NzVector3& vec) const;
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T GetLength() const;
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@ -325,7 +325,7 @@ NzVector3<T>& NzVector3<T>::Set(const NzVector4<T>& vec)
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template<typename T>
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T NzVector3<T>::SquaredDistance(const NzVector3& vec) const
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{
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return operator-(vec).GetSquaredLength();
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return (*this - vec).GetSquaredLength();
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}
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template<typename T>
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@ -11,6 +11,7 @@
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#include <Nazara/Core/Unicode.hpp>
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#include <Nazara/Math/Algorithm.hpp>
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#include <algorithm>
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#include <cctype>
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#include <cstdio>
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#include <cstring>
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#include <limits>
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@ -53,7 +53,7 @@ bool NzVertexBuffer::FillRaw(const void* data, unsigned int offset, unsigned int
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if (!m_buffer)
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{
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NazaraError("No buffer");
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return nullptr;
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return false;
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}
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if (m_startOffset + offset + size > m_endOffset)
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