Merge branch 'master' into NDK-ShadowMapping
Former-commit-id: e2be28b65207dfbb81efe58f31ca31548afecee7
This commit is contained in:
@@ -27,11 +27,15 @@ namespace Ndk
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inline RenderSystem(const RenderSystem& renderSystem);
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~RenderSystem() = default;
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template<typename T> void ChangeRenderTechnique();
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inline void ChangeRenderTechnique(std::unique_ptr<Nz::AbstractRenderTechnique>&& renderTechnique);
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inline const Nz::BackgroundRef& GetDefaultBackground() const;
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inline const Nz::Matrix4f& GetCoordinateSystemMatrix() const;
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inline Nz::Vector3f GetGlobalForward() const;
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inline Nz::Vector3f GetGlobalRight() const;
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inline Nz::Vector3f GetGlobalUp() const;
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inline Nz::AbstractRenderTechnique& GetRenderTechnique() const;
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inline void SetDefaultBackground(Nz::BackgroundRef background);
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inline void SetGlobalForward(const Nz::Vector3f& direction);
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@@ -49,6 +53,7 @@ namespace Ndk
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void UpdateDirectionalShadowMaps(const Nz::AbstractViewer& viewer);
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void UpdatePointSpotShadowMaps();
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std::unique_ptr<Nz::AbstractRenderTechnique> m_renderTechnique;
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EntityList m_cameras;
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EntityList m_drawables;
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EntityList m_directionalLights;
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@@ -56,7 +61,6 @@ namespace Ndk
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EntityList m_pointSpotLights;
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Nz::BackgroundRef m_background;
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Nz::DepthRenderTechnique m_shadowTechnique;
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Nz::ForwardRenderTechnique m_renderTechnique;
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Nz::Matrix4f m_coordinateSystemMatrix;
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Nz::RenderTexture m_shadowRT;
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bool m_coordinateSystemInvalidated;
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@@ -9,6 +9,17 @@ namespace Ndk
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{
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}
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template<typename T>
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inline void RenderSystem::ChangeRenderTechnique()
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{
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ChangeRenderTechnique(std::make_unique<T>());
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}
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inline void RenderSystem::ChangeRenderTechnique(std::unique_ptr<Nz::AbstractRenderTechnique>&& renderTechnique)
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{
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m_renderTechnique = std::move(renderTechnique);
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}
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inline const Nz::BackgroundRef& RenderSystem::GetDefaultBackground() const
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{
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return m_background;
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@@ -34,6 +45,11 @@ namespace Ndk
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return Nz::Vector3f(m_coordinateSystemMatrix.m12, m_coordinateSystemMatrix.m22, m_coordinateSystemMatrix.m32);
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}
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inline Nz::AbstractRenderTechnique& RenderSystem::GetRenderTechnique() const
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{
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return *m_renderTechnique.get();
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}
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inline void RenderSystem::SetDefaultBackground(Nz::BackgroundRef background)
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{
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m_background = std::move(background);
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