Merge branch 'master' into NDK-ShadowMapping
Former-commit-id: e2be28b65207dfbb81efe58f31ca31548afecee7
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@@ -16,6 +16,7 @@ namespace Ndk
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m_coordinateSystemMatrix(Nz::Matrix4f::Identity()),
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m_coordinateSystemInvalidated(true)
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{
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ChangeRenderTechnique<Nz::ForwardRenderTechnique>();
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SetDefaultBackground(Nz::ColorBackground::New());
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SetUpdateRate(0.f);
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}
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@@ -95,7 +96,7 @@ namespace Ndk
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//UpdateDirectionalShadowMaps(camComponent);
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Nz::AbstractRenderQueue* renderQueue = m_renderTechnique.GetRenderQueue();
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Nz::AbstractRenderQueue* renderQueue = m_renderTechnique->GetRenderQueue();
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renderQueue->Clear();
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//TODO: Culling
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@@ -123,7 +124,8 @@ namespace Ndk
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sceneData.background = m_background;
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sceneData.viewer = &camComponent;
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m_renderTechnique.Draw(sceneData);
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m_renderTechnique->Clear(sceneData);
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m_renderTechnique->Draw(sceneData);
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}
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}
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