Merge branch 'master' into NDK-ShadowMapping

Former-commit-id: e2be28b65207dfbb81efe58f31ca31548afecee7
This commit is contained in:
Lynix
2016-04-17 19:57:15 +02:00
354 changed files with 24993 additions and 2830 deletions

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@@ -28,6 +28,7 @@ namespace Nz
AbstractRenderTechnique(AbstractRenderTechnique&&) = default;
virtual ~AbstractRenderTechnique();
virtual void Clear(const SceneData& sceneData) const = 0;
virtual bool Draw(const SceneData& sceneData) const = 0;
virtual void EnableInstancing(bool instancing);

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@@ -42,7 +42,7 @@ namespace Nz
void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix) override;
void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const Texture* overlay = nullptr) override;
void Clear(bool fully = false);
void Clear(bool fully = false) override;
struct MeshDataComparator
{

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@@ -32,6 +32,7 @@ namespace Nz
DeferredRenderTechnique();
~DeferredRenderTechnique();
void Clear(const SceneData& sceneData) const override;
bool Draw(const SceneData& sceneData) const override;
void EnablePass(RenderPassType renderPass, int position, bool enable);

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@@ -44,7 +44,7 @@ namespace Nz
void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix) override;
void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const Texture* overlay = nullptr) override;
void Clear(bool fully = false);
void Clear(bool fully = false) override;
void Sort(const AbstractViewer* viewer);

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@@ -24,6 +24,7 @@ namespace Nz
ForwardRenderTechnique();
~ForwardRenderTechnique() = default;
void Clear(const SceneData& sceneData) const override;
bool Draw(const SceneData& sceneData) const override;
unsigned int GetMaxLightPassPerObject() const;

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@@ -19,7 +19,7 @@ namespace Nz
GuillotineTextureAtlas() = default;
~GuillotineTextureAtlas() = default;
UInt32 GetStorage() const;
UInt32 GetStorage() const override;
private:
AbstractImage* ResizeImage(AbstractImage* oldImage, const Vector2ui& size) const override;

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@@ -68,6 +68,16 @@ namespace Nz
return m_innerAngle;
}
inline float Light::GetInnerAngleCosine() const
{
return m_innerAngleCosine;
}
inline float Light::GetInvRadius() const
{
return m_invRadius;
}
inline LightType Light::GetLightType() const
{
return m_type;

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@@ -15,6 +15,7 @@
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/ResourceParameters.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Graphics/Config.hpp>
@@ -26,7 +27,7 @@
namespace Nz
{
struct NAZARA_GRAPHICS_API MaterialParams
struct NAZARA_GRAPHICS_API MaterialParams : ResourceParameters
{
bool loadAlphaMap = true;
bool loadDiffuseMap = true;

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@@ -10,13 +10,14 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceParameters.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Utility/Mesh.hpp>
namespace Nz
{
struct NAZARA_GRAPHICS_API ModelParameters
struct NAZARA_GRAPHICS_API ModelParameters : ResourceParameters
{
ModelParameters();

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@@ -33,7 +33,7 @@ namespace Nz
void AddController(ParticleControllerRef controller);
void AddEmitter(ParticleEmitter* emitter);
void AddGenerator(ParticleGeneratorRef generator);
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix) const;
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix) const override;
void ApplyControllers(ParticleMapper& mapper, unsigned int particleCount, float elapsedTime);

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@@ -18,7 +18,7 @@
namespace Nz
{
struct NAZARA_GRAPHICS_API SkeletalModelParameters : public ModelParameters
struct NAZARA_GRAPHICS_API SkeletalModelParameters : ModelParameters
{
bool loadAnimation = true;
AnimationParams animation;
@@ -54,7 +54,7 @@ namespace Nz
bool HasAnimation() const;
bool IsAnimated() const;
bool IsAnimated() const override;
bool IsAnimationEnabled() const;
bool LoadFromFile(const String& filePath, const SkeletalModelParameters& params = SkeletalModelParameters());

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@@ -30,13 +30,17 @@ namespace Nz
SkyboxBackground(TextureRef cubemapTexture = TextureRef());
~SkyboxBackground() = default;
void Draw(const AbstractViewer* viewer) const;
void Draw(const AbstractViewer* viewer) const override;
BackgroundType GetBackgroundType() const;
BackgroundType GetBackgroundType() const override;
inline const Vector3f& GetMovementOffset() const;
inline float GetMovementScale() const;
inline const TextureRef& GetTexture() const;
inline TextureSampler& GetTextureSampler();
inline const TextureSampler& GetTextureSampler() const;
inline void SetMovementOffset(const Vector3f& offset);
inline void SetMovementScale(float scale);
inline void SetTexture(TextureRef cubemapTexture);
inline void SetTextureSampler(const TextureSampler& sampler);
@@ -48,6 +52,8 @@ namespace Nz
TextureRef m_texture;
TextureSampler m_sampler;
Vector3f m_movementOffset;
float m_movementScale;
};
}

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@@ -7,6 +7,16 @@
namespace Nz
{
inline const Vector3f& Nz::SkyboxBackground::GetMovementOffset() const
{
return m_movementOffset;
}
inline float SkyboxBackground::GetMovementScale() const
{
return m_movementScale;
}
inline const TextureRef& SkyboxBackground::GetTexture() const
{
return m_texture;
@@ -22,6 +32,20 @@ namespace Nz
return m_sampler;
}
inline void SkyboxBackground::SetMovementOffset(const Vector3f& offset)
{
NazaraAssert(std::isfinite(offset.x) && std::isfinite(offset.y) && std::isfinite(offset.z), "Offset must be a finite vector");
m_movementOffset = offset;
}
inline void SkyboxBackground::SetMovementScale(float scale)
{
NazaraAssert(std::isfinite(scale), "Scale must be a finite value");
m_movementScale = scale;
}
inline void SkyboxBackground::SetTexture(TextureRef cubemapTexture)
{
NazaraAssert(!cubemapTexture || cubemapTexture->IsValid(), "Invalid texture");

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@@ -23,6 +23,9 @@ namespace Nz
class NAZARA_GRAPHICS_API Sprite : public InstancedRenderable
{
friend SpriteLibrary;
friend class Graphics;
public:
inline Sprite();
inline Sprite(MaterialRef material);
@@ -57,6 +60,9 @@ namespace Nz
void MakeBoundingVolume() const override;
void UpdateData(InstanceData* instanceData) const override;
static bool Initialize();
static void Uninitialize();
Color m_color;
MaterialRef m_material;
Rectf m_textureCoords;

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@@ -28,6 +28,7 @@ namespace Nz
{
public:
inline TextSprite();
inline TextSprite(const AbstractTextDrawer& drawer);
inline TextSprite(const TextSprite& sprite);
~TextSprite() = default;
@@ -65,6 +66,7 @@ namespace Nz
struct AtlasSlots
{
bool used;
NazaraSlot(AbstractAtlas, OnAtlasCleared, clearSlot);
NazaraSlot(AbstractAtlas, OnAtlasLayerChange, layerChangeSlot);
NazaraSlot(AbstractAtlas, OnAtlasRelease, releaseSlot);

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@@ -14,6 +14,12 @@ namespace Nz
SetDefaultMaterial();
}
inline TextSprite::TextSprite(const AbstractTextDrawer& drawer) :
TextSprite()
{
Update(drawer);
}
inline TextSprite::TextSprite(const TextSprite& sprite) :
InstancedRenderable(sprite),
m_renderInfos(sprite.m_renderInfos),