Merge branch 'master' into NDK-ShadowMapping

Former-commit-id: e2be28b65207dfbb81efe58f31ca31548afecee7
This commit is contained in:
Lynix
2016-04-17 19:57:15 +02:00
354 changed files with 24993 additions and 2830 deletions

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@@ -14,6 +14,7 @@
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/ResourceParameters.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Utility/Config.hpp>
@@ -23,7 +24,7 @@
namespace Nz
{
struct NAZARA_UTILITY_API AnimationParams
struct NAZARA_UTILITY_API AnimationParams : ResourceParameters
{
// La frame de fin à charger
unsigned int endFrame = std::numeric_limits<unsigned int>::max();

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@@ -14,13 +14,14 @@
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceParameters.hpp>
#include <Nazara/Utility/AbstractAtlas.hpp>
#include <memory>
#include <unordered_map>
namespace Nz
{
struct NAZARA_UTILITY_API FontParams
struct NAZARA_UTILITY_API FontParams : ResourceParameters
{
bool IsValid() const;
};

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@@ -54,7 +54,7 @@ namespace Nz
const Vector3f* GetTexCoords() const;
unsigned int GetTexCoordCount() const;
bool Parse();
bool Parse(std::size_t reservedVertexCount = 100);
private:
bool Advance(bool required = true);

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@@ -15,6 +15,8 @@
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/ResourceParameters.hpp>
#include <Nazara/Core/ResourceSaver.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Core/Stream.hpp>
#include <Nazara/Utility/AbstractImage.hpp>
@@ -25,7 +27,7 @@
namespace Nz
{
struct NAZARA_UTILITY_API ImageParams
struct NAZARA_UTILITY_API ImageParams : ResourceParameters
{
// Le format dans lequel l'image doit être chargée (Undefined pour le format le plus proche de l'original)
PixelFormatType loadFormat = PixelFormatType_Undefined;
@@ -43,12 +45,14 @@ namespace Nz
using ImageLoader = ResourceLoader<Image, ImageParams>;
using ImageManager = ResourceManager<Image, ImageParams>;
using ImageRef = ObjectRef<Image>;
using ImageSaver = ResourceSaver<Image, ImageParams>;
class NAZARA_UTILITY_API Image : public AbstractImage, public RefCounted, public Resource
{
friend ImageLibrary;
friend ImageLoader;
friend ImageManager;
friend ImageSaver;
friend class Utility;
public:
@@ -107,6 +111,17 @@ namespace Nz
bool LoadCubemapFromMemory(const void* data, std::size_t size, const ImageParams& imageParams = ImageParams(), const CubemapParams& cubemapParams = CubemapParams());
bool LoadCubemapFromStream(Stream& stream, const ImageParams& imageParams = ImageParams(), const CubemapParams& cubemapParams = CubemapParams());
// LoadFace
bool LoadFaceFromFile(CubemapFace face, const String& filePath, const ImageParams& params = ImageParams());
bool LoadFaceFromMemory(CubemapFace face, const void* data, std::size_t size, const ImageParams& params = ImageParams());
bool LoadFaceFromStream(CubemapFace face, Stream& stream, const ImageParams& params = ImageParams());
// Save
bool SaveToFile(const String& filePath, const ImageParams& params = ImageParams());
bool SaveToStream(Stream& stream, const String& format, const ImageParams& params = ImageParams());
//TODO: SaveArray, SaveCubemap, SaveFace
void SetLevelCount(UInt8 levelCount);
bool SetPixelColor(const Color& color, unsigned int x, unsigned int y = 0, unsigned int z = 0);
@@ -165,6 +180,7 @@ namespace Nz
static ImageLoader::LoaderList s_loaders;
static ImageManager::ManagerMap s_managerMap;
static ImageManager::ManagerParams s_managerParameters;
static ImageSaver::SaverList s_savers;
};
}

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@@ -15,6 +15,7 @@
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/ResourceParameters.hpp>
#include <Nazara/Core/Stream.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Box.hpp>
@@ -24,7 +25,7 @@
namespace Nz
{
struct NAZARA_UTILITY_API MeshParams
struct NAZARA_UTILITY_API MeshParams : ResourceParameters
{
MeshParams(); // Vérifie que le storage par défaut est supporté (software autrement)

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@@ -24,7 +24,11 @@ namespace Nz
SimpleTextDrawer(SimpleTextDrawer&& drawer);
virtual ~SimpleTextDrawer();
const Rectui& GetBounds() const;
void AppendText(const String& str);
void Clear();
const Rectui& GetBounds() const override;
unsigned int GetCharacterSize() const;
const Color& GetColor() const;
Font* GetFont() const;
@@ -48,11 +52,14 @@ namespace Nz
static SimpleTextDrawer Draw(Font* font, const String& str, unsigned int characterSize, UInt32 style = TextStyle_Regular, const Color& color = Color::White);
private:
void ClearGlyphs() const;
void ConnectFontSlots();
void DisconnectFontSlots();
void GenerateGlyphs(const String& text) const;
void OnFontAtlasLayerChanged(const Font* font, AbstractImage* oldLayer, AbstractImage* newLayer);
void OnFontInvalidated(const Font* font);
void OnFontRelease(const Font* object);
void UpdateGlyphColor() const;
void UpdateGlyphs() const;
NazaraSlot(Font, OnFontAtlasChanged, m_atlasChangedSlot);
@@ -63,9 +70,13 @@ namespace Nz
mutable std::vector<Glyph> m_glyphs;
Color m_color;
FontRef m_font;
mutable Rectf m_workingBounds;
mutable Rectui m_bounds;
String m_text;
mutable UInt32 m_previousCharacter;
UInt32 m_style;
mutable Vector2ui m_drawPos;
mutable bool m_colorUpdated;
mutable bool m_glyphUpdated;
unsigned int m_characterSize;
};

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@@ -38,14 +38,14 @@ namespace Nz
friend class Utility;
public:
Window();
Window(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default);
Window(WindowHandle handle);
inline Window();
inline Window(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default);
inline Window(WindowHandle handle);
Window(const Window&) = delete;
Window(Window&&) = delete; ///TODO
inline Window(Window&& window) noexcept;
virtual ~Window();
void Close();
inline void Close();
bool Create(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default);
bool Create(WindowHandle handle);
@@ -66,9 +66,9 @@ namespace Nz
bool HasFocus() const;
bool IsMinimized() const;
bool IsOpen(bool checkClosed = true);
bool IsOpen() const;
bool IsValid() const;
inline bool IsOpen(bool checkClosed = true);
inline bool IsOpen() const;
inline bool IsValid() const;
bool IsVisible() const;
bool PollEvent(WindowEvent* event);
@@ -93,7 +93,7 @@ namespace Nz
bool WaitEvent(WindowEvent* event);
Window& operator=(const Window&) = delete;
Window& operator=(Window&&) = delete; ///TODO
inline Window& operator=(Window&& window);
protected:
virtual bool OnWindowCreated();
@@ -104,7 +104,7 @@ namespace Nz
private:
void IgnoreNextMouseEvent(int mouseX, int mouseY) const;
void PushEvent(const WindowEvent& event);
inline void PushEvent(const WindowEvent& event);
static bool Initialize();
static void Uninitialize();
@@ -122,4 +122,6 @@ namespace Nz
};
}
#include <Nazara/Utility/Window.inl>
#endif // NAZARA_WINDOW_HPP

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@@ -0,0 +1,154 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Window.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
/*!
* \class Nz::Window
*/
inline Window::Window() :
#if NAZARA_UTILITY_THREADED_WINDOW
m_impl(nullptr),
m_eventListener(true),
m_waitForEvent(false)
#else
m_impl(nullptr)
#endif
{
}
inline Window::Window(VideoMode mode, const String& title, UInt32 style) :
#if NAZARA_UTILITY_THREADED_WINDOW
m_impl(nullptr),
m_eventListener(true),
m_waitForEvent(false)
#else
m_impl(nullptr)
#endif
{
ErrorFlags flags(ErrorFlag_ThrowException, true);
Create(mode, title, style);
}
inline Window::Window(WindowHandle handle) :
#if NAZARA_UTILITY_THREADED_WINDOW
m_impl(nullptr),
m_eventListener(true),
m_waitForEvent(false)
#else
m_impl(nullptr)
#endif
{
ErrorFlags flags(ErrorFlag_ThrowException, true);
Create(handle);
}
/*!
* \brief Constructs a Window object by moving another one
*/
inline Window::Window(Window&& window) noexcept :
m_impl(window.m_impl),
m_events(std::move(window.m_events)),
#if NAZARA_UTILITY_THREADED_WINDOW
m_eventCondition(std::move(window.m_eventCondition)),
m_eventMutex(std::move(window.m_eventMutex)),
m_eventConditionMutex(std::move(window.m_eventConditionMutex)),
m_eventListener(window.m_eventListener),
m_waitForEvent(window.m_waitForEvent),
#endif
m_closed(window.m_closed),
m_ownsWindow(window.m_ownsWindow)
{
window.m_impl = nullptr;
}
inline Window::~Window()
{
Destroy();
}
inline void Window::Close()
{
m_closed = true; // The window will be closed at the next non-const IsOpen() call
}
inline bool Window::IsOpen(bool checkClosed)
{
if (!m_impl)
return false;
if (checkClosed && m_closed)
{
Destroy();
return false;
}
return true;
}
inline bool Window::IsOpen() const
{
return m_impl != nullptr;
}
inline bool Window::IsValid() const
{
return m_impl != nullptr;
}
inline void Window::PushEvent(const WindowEvent& event)
{
#if NAZARA_UTILITY_THREADED_WINDOW
m_eventMutex.Lock();
#endif
m_events.push(event);
if (event.type == WindowEventType_Resized)
OnWindowResized();
#if NAZARA_UTILITY_THREADED_WINDOW
m_eventMutex.Unlock();
if (m_waitForEvent)
{
m_eventConditionMutex.Lock();
m_eventCondition.Signal();
m_eventConditionMutex.Unlock();
}
#endif
}
/*!
* \brief Moves a window to another window object
* \return A reference to the object
*/
inline Window& Window::operator=(Window&& window)
{
Destroy();
m_closed = window.m_closed;
m_impl = window.m_impl;
m_events = std::move(window.m_events);
m_ownsWindow = window.m_ownsWindow;
window.m_impl = nullptr;
#if NAZARA_UTILITY_THREADED_WINDOW
m_eventCondition = std::move(window.m_eventCondition);
m_eventMutex = std::move(window.m_eventMutex);
m_eventConditionMutex = std::move(window.m_eventConditionMutex);
m_eventListener = window.m_eventListener;
m_waitForEvent = window.m_waitForEvent;
#endif
return *this;
}
}
#include <Nazara/Utility/DebugOff.hpp>