Merge branch 'master' into NDK-ShadowMapping
Former-commit-id: e2be28b65207dfbb81efe58f31ca31548afecee7
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@@ -208,7 +208,7 @@ namespace Nz
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flags & ShaderFlags_TextureOverlay);
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list.SetParameter("TRANSFORM", m_transformEnabled);
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list.SetParameter("FLAG_BILLBOARD", static_cast<bool>(flags & ShaderFlags_Billboard));
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list.SetParameter("FLAG_BILLBOARD", static_cast<bool>((flags & ShaderFlags_Billboard) != 0));
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list.SetParameter("FLAG_DEFERRED", static_cast<bool>((flags & ShaderFlags_Deferred) != 0));
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list.SetParameter("FLAG_INSTANCING", static_cast<bool>((flags & ShaderFlags_Instancing) != 0));
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list.SetParameter("FLAG_TEXTUREOVERLAY", static_cast<bool>((flags & ShaderFlags_TextureOverlay) != 0));
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