Graphics: Add basic reflection mapping

This commit is contained in:
Lynix
2016-12-18 01:18:48 +01:00
parent 459c5e7a09
commit 37d36a89a6
10 changed files with 104 additions and 26 deletions

View File

@@ -79,6 +79,7 @@ namespace Nz
inline void EnableDepthSorting(bool depthSorting);
inline void EnableDepthWrite(bool depthWrite);
inline void EnableFaceCulling(bool faceCulling);
inline void EnableReflectionMapping(bool reflection);
inline void EnableScissorTest(bool scissorTest);
inline void EnableShadowCasting(bool castShadows);
inline void EnableShadowReceive(bool receiveShadows);
@@ -128,6 +129,7 @@ namespace Nz
inline bool IsDepthSortingEnabled() const;
inline bool IsDepthWriteEnabled() const;
inline bool IsFaceCullingEnabled() const;
inline bool IsReflectionMappingEnabled() const;
inline bool IsScissorTestEnabled() const;
inline bool IsStencilTestEnabled() const;
inline bool IsShadowCastingEnabled() const;