Graphics: Add basic reflection mapping
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@@ -79,6 +79,7 @@ namespace Nz
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inline void EnableDepthSorting(bool depthSorting);
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inline void EnableDepthWrite(bool depthWrite);
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inline void EnableFaceCulling(bool faceCulling);
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inline void EnableReflectionMapping(bool reflection);
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inline void EnableScissorTest(bool scissorTest);
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inline void EnableShadowCasting(bool castShadows);
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inline void EnableShadowReceive(bool receiveShadows);
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@@ -128,6 +129,7 @@ namespace Nz
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inline bool IsDepthSortingEnabled() const;
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inline bool IsDepthWriteEnabled() const;
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inline bool IsFaceCullingEnabled() const;
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inline bool IsReflectionMappingEnabled() const;
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inline bool IsScissorTestEnabled() const;
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inline bool IsStencilTestEnabled() const;
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inline bool IsShadowCastingEnabled() const;
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