Graphics: Add basic reflection mapping
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@@ -20,15 +20,16 @@ namespace Nz
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{
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struct MaterialPipelineInfo : RenderStates
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{
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bool alphaTest = false;
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bool depthSorting = false;
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bool hasAlphaMap = false;
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bool hasDiffuseMap = false;
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bool hasEmissiveMap = false;
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bool hasHeightMap = false;
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bool hasNormalMap = false;
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bool hasSpecularMap = false;
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bool shadowReceive = true;
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bool alphaTest = false;
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bool depthSorting = false;
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bool hasAlphaMap = false;
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bool hasDiffuseMap = false;
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bool hasEmissiveMap = false;
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bool hasHeightMap = false;
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bool hasNormalMap = false;
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bool hasSpecularMap = false;
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bool reflectionMapping = false;
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bool shadowReceive = true;
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UberShaderConstRef uberShader;
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};
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