Graphics: Add basic reflection mapping
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@@ -13,12 +13,14 @@ namespace Nz
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{
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class AbstractBackground;
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class AbstractViewer;
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class Texture;
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struct SceneData
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{
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Color ambientColor;
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const AbstractBackground* background;
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const AbstractViewer* viewer;
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Texture* globalReflectionTexture;
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};
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}
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