VulkanRenderer: Improve ImageAspectFlags handling
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@@ -4,6 +4,7 @@
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#include <Nazara/VulkanRenderer/VulkanCommandBufferBuilder.hpp>
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#include <Nazara/Core/StackArray.hpp>
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#include <Nazara/Utility/PixelFormat.hpp>
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#include <Nazara/VulkanRenderer/VulkanBuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPipeline.hpp>
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@@ -255,6 +256,7 @@ namespace Nz
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{
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const VulkanTexture& vkTexture = static_cast<const VulkanTexture&>(texture);
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m_commandBuffer.ImageBarrier(ToVulkan(srcStageMask), ToVulkan(dstStageMask), VkDependencyFlags(0), ToVulkan(srcAccessMask), ToVulkan(dstAccessMask), ToVulkan(oldLayout), ToVulkan(newLayout), vkTexture.GetImage(), VK_IMAGE_ASPECT_COLOR_BIT);
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VkImageAspectFlags aspectFlags = ToVulkan(PixelFormatInfo::GetContent(vkTexture.GetFormat()));
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m_commandBuffer.ImageBarrier(ToVulkan(srcStageMask), ToVulkan(dstStageMask), VkDependencyFlags(0), ToVulkan(srcAccessMask), ToVulkan(dstAccessMask), ToVulkan(oldLayout), ToVulkan(newLayout), vkTexture.GetImage(), aspectFlags);
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}
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}
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