Graphics/Particles: Add wrappers on functions controller/generator/renderer
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include/Nazara/Graphics/ParticleFunctionRenderer.hpp
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include/Nazara/Graphics/ParticleFunctionRenderer.hpp
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PARTICLEFUNCTIONRENDERER_HPP
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#define NAZARA_PARTICLEFUNCTIONRENDERER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/ParticleRenderer.hpp>
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#include <functional>
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namespace Nz
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{
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class ParticleFunctionRenderer;
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using ParticleFunctionRendererConstRef = ObjectRef<const ParticleFunctionRenderer>;
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using ParticleFunctionRendererRef = ObjectRef<ParticleFunctionRenderer>;
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class NAZARA_GRAPHICS_API ParticleFunctionRenderer : public ParticleRenderer
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{
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public:
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using Renderer = std::function<void(const ParticleGroup& /*group*/, const ParticleMapper& /*mapper*/, unsigned int /*startId*/, unsigned int /*endId*/, AbstractRenderQueue* /*renderQueue*/)>;
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inline ParticleFunctionRenderer(Renderer renderer);
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ParticleFunctionRenderer(const ParticleFunctionRenderer&) = default;
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~ParticleFunctionRenderer() = default;
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void Render(const ParticleGroup& group, const ParticleMapper& mapper, unsigned int startId, unsigned int endId, AbstractRenderQueue* renderQueue) override final;
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inline const Renderer& GetRenderer() const;
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inline void SetRenderer(Renderer renderer);
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template<typename... Args> static ParticleFunctionRendererRef New(Args&&... args);
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private:
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Renderer m_renderer;
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};
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}
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#include <Nazara/Graphics/ParticleFunctionRenderer.inl>
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#endif // NAZARA_PARTICLEFUNCTIONRENDERER_HPP
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