Physics2D/RigidBody2D: AddTorque now takes a RadianAnglesf instead of a float

This commit is contained in:
Lynix
2018-10-11 00:08:26 +02:00
parent d2b1d51ecb
commit 3933d5007d
5 changed files with 6 additions and 6 deletions

View File

@@ -91,7 +91,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent2D::AddTorque(float torque)
inline void PhysicsComponent2D::AddTorque(const Nz::RadianAnglef& torque)
{
NazaraAssert(m_object, "Invalid physics object");