Physics2D/RigidBody2D: AddTorque now takes a RadianAnglesf instead of a float
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@@ -91,7 +91,7 @@ namespace Ndk
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline void PhysicsComponent2D::AddTorque(float torque)
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inline void PhysicsComponent2D::AddTorque(const Nz::RadianAnglef& torque)
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{
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NazaraAssert(m_object, "Invalid physics object");
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