Physics2D/RigidBody2D: AddTorque now takes a RadianAnglesf instead of a float

This commit is contained in:
Lynix
2018-10-11 00:08:26 +02:00
parent d2b1d51ecb
commit 3933d5007d
5 changed files with 6 additions and 6 deletions

View File

@@ -35,7 +35,7 @@ namespace Nz
void AddForce(const Vector2f& force, const Vector2f& point, CoordSys coordSys = CoordSys_Global);
void AddImpulse(const Vector2f& impulse, CoordSys coordSys = CoordSys_Global);
void AddImpulse(const Vector2f& impulse, const Vector2f& point, CoordSys coordSys = CoordSys_Global);
void AddTorque(float torque);
void AddTorque(const RadianAnglef& torque);
bool ClosestPointQuery(const Nz::Vector2f& position, Nz::Vector2f* closestPoint = nullptr, float* closestDistance = nullptr) const;