Physics2D/RigidBody2D: AddTorque now takes a RadianAnglesf instead of a float
This commit is contained in:
@@ -35,7 +35,7 @@ namespace Nz
|
||||
void AddForce(const Vector2f& force, const Vector2f& point, CoordSys coordSys = CoordSys_Global);
|
||||
void AddImpulse(const Vector2f& impulse, CoordSys coordSys = CoordSys_Global);
|
||||
void AddImpulse(const Vector2f& impulse, const Vector2f& point, CoordSys coordSys = CoordSys_Global);
|
||||
void AddTorque(float torque);
|
||||
void AddTorque(const RadianAnglef& torque);
|
||||
|
||||
bool ClosestPointQuery(const Nz::Vector2f& position, Nz::Vector2f* closestPoint = nullptr, float* closestDistance = nullptr) const;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user