Physics2D/RigidBody2D: AddTorque now takes a RadianAnglesf instead of a float

This commit is contained in:
Lynix
2018-10-11 00:08:26 +02:00
parent d2b1d51ecb
commit 3933d5007d
5 changed files with 6 additions and 6 deletions

View File

@@ -126,9 +126,9 @@ namespace Nz
}
}
void RigidBody2D::AddTorque(float torque)
void RigidBody2D::AddTorque(const RadianAnglef& torque)
{
cpBodySetTorque(m_handle, cpBodyGetTorque(m_handle) + ToRadians(torque));
cpBodySetTorque(m_handle, cpBodyGetTorque(m_handle) + torque.value);
}
bool RigidBody2D::ClosestPointQuery(const Nz::Vector2f& position, Nz::Vector2f* closestPoint, float* closestDistance) const