OpenGLRenderer/CommandBuffer: Replace std::visit by a switch (to improve performance)
This commit is contained in:
@@ -25,7 +25,7 @@ namespace Nz
|
||||
|
||||
inline void OpenGLCommandBuffer::BeginDebugRegion(const std::string_view& regionName, const Color& color)
|
||||
{
|
||||
BeginDebugRegionData beginDebugRegion;
|
||||
BeginDebugRegionCommand beginDebugRegion;
|
||||
beginDebugRegion.color = color;
|
||||
beginDebugRegion.regionName = regionName;
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace Nz
|
||||
|
||||
inline void OpenGLCommandBuffer::BlitTexture(const OpenGLTexture& source, const Boxui& sourceBox, const OpenGLTexture& target, const Boxui& targetBox, SamplerFilter filter)
|
||||
{
|
||||
BlitTextureData blitTexture = {
|
||||
BlitTextureCommand blitTexture = {
|
||||
&source,
|
||||
&target,
|
||||
sourceBox,
|
||||
@@ -90,7 +90,7 @@ namespace Nz
|
||||
|
||||
inline void OpenGLCommandBuffer::CopyBuffer(GLuint source, GLuint target, UInt64 size, UInt64 sourceOffset, UInt64 targetOffset)
|
||||
{
|
||||
CopyBufferData copyBuffer = {
|
||||
CopyBufferCommand copyBuffer = {
|
||||
source,
|
||||
target,
|
||||
size,
|
||||
@@ -103,7 +103,7 @@ namespace Nz
|
||||
|
||||
inline void OpenGLCommandBuffer::CopyBuffer(const UploadPool::Allocation& allocation, GLuint target, UInt64 size, UInt64 sourceOffset, UInt64 targetOffset)
|
||||
{
|
||||
CopyBufferFromMemoryData copyBuffer = {
|
||||
CopyBufferFromMemoryCommand copyBuffer = {
|
||||
static_cast<const UInt8*>(allocation.mappedPtr) + sourceOffset,
|
||||
target,
|
||||
size,
|
||||
@@ -115,7 +115,7 @@ namespace Nz
|
||||
|
||||
inline void OpenGLCommandBuffer::CopyTexture(const OpenGLTexture& source, const Boxui& sourceBox, const OpenGLTexture& target, const Vector3ui& targetPoint)
|
||||
{
|
||||
CopyTextureData copyTexture = {
|
||||
CopyTextureCommand copyTexture = {
|
||||
&source,
|
||||
&target,
|
||||
sourceBox,
|
||||
@@ -130,7 +130,7 @@ namespace Nz
|
||||
if (!m_currentComputeStates.pipeline)
|
||||
throw std::runtime_error("no pipeline bound");
|
||||
|
||||
DispatchData dispatch;
|
||||
DispatchCommand dispatch;
|
||||
dispatch.bindings = m_currentComputeShaderBindings;
|
||||
dispatch.states = m_currentComputeStates;
|
||||
dispatch.numGroupsX = numGroupsX;
|
||||
@@ -145,7 +145,7 @@ namespace Nz
|
||||
if (!m_currentDrawStates.pipeline)
|
||||
throw std::runtime_error("no pipeline bound");
|
||||
|
||||
DrawData draw;
|
||||
DrawCommand draw;
|
||||
draw.bindings = m_currentGraphicsShaderBindings;
|
||||
draw.states = m_currentDrawStates;
|
||||
draw.firstInstance = firstInstance;
|
||||
@@ -161,7 +161,7 @@ namespace Nz
|
||||
if (!m_currentDrawStates.pipeline)
|
||||
throw std::runtime_error("no pipeline bound");
|
||||
|
||||
DrawIndexedData draw;
|
||||
DrawIndexedCommand draw;
|
||||
draw.bindings = m_currentGraphicsShaderBindings;
|
||||
draw.states = m_currentDrawStates;
|
||||
draw.firstIndex = firstIndex;
|
||||
@@ -174,7 +174,7 @@ namespace Nz
|
||||
|
||||
inline void OpenGLCommandBuffer::EndDebugRegion()
|
||||
{
|
||||
m_commands.emplace_back(EndDebugRegionData{});
|
||||
m_commands.emplace_back(EndDebugRegionCommand{});
|
||||
}
|
||||
|
||||
inline std::size_t OpenGLCommandBuffer::GetBindingIndex() const
|
||||
@@ -214,7 +214,7 @@ namespace Nz
|
||||
{
|
||||
m_maxColorBufferCount = std::max(m_maxColorBufferCount, framebuffer.GetColorBufferCount());
|
||||
|
||||
SetFrameBufferData setFramebuffer;
|
||||
SetFrameBufferCommand setFramebuffer;
|
||||
setFramebuffer.framebuffer = &framebuffer;
|
||||
setFramebuffer.renderpass = &renderPass;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user