Shader: Minor module fixes
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@@ -170,7 +170,7 @@ int main()
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assert(Nz::ShaderAst::Sanitize(*Nz::ShaderLang::Parse(output)));
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Nz::ShaderWriter::States states;
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states.optimize = false;
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states.optimize = true;
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auto fragVertShader = device->InstantiateShaderModule(Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, *shaderModule, states);
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if (!fragVertShader)
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