Remade Entities

Former-commit-id: 25f7bc84279fdf58b44cf78e2d94b4cbb78a8410
This commit is contained in:
Lynix
2015-02-19 22:06:57 +01:00
parent 1d79efeb7f
commit 3a18035989
8 changed files with 361 additions and 107 deletions

View File

@@ -1,17 +1,52 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/Entity.hpp>
#include <NDK/EntityHandle.hpp>
#include <NDK/World.hpp>
namespace Ndk
{
Entity::Entity(Entity&& entity) :
m_handles(std::move(entity.m_handles)),
m_id(entity.m_id),
m_world(entity.m_world),
m_valid(entity.m_valid)
{
for (EntityHandle* handle : m_handles)
handle->OnEntityMoved(this);
}
Entity::~Entity()
{
Destroy();
}
EntityHandle Entity::CreateHandle()
{
return EntityHandle(this);
}
void Entity::Kill()
{
m_world->KillEntity(*this);
m_world->KillEntity(this);
}
bool Entity::IsValid() const
{
return m_world != nullptr && m_world->IsEntityIdValid(m_id);
return m_valid;
}
void Entity::Create()
{
m_valid = true;
}
void Entity::Destroy()
{
m_valid = false;
// On informe chaque handle de notre destruction pour éviter qu'il ne continue de pointer sur nous
for (EntityHandle* handle : m_handles)
handle->OnEntityDestroyed();
}
}