Shader: Rename ConstantExpression to ConstantValueExpression
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@@ -123,7 +123,7 @@ namespace Nz::ShaderAst
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Node(node.falsePath);
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}
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void AstSerializerBase::Serialize(ConstantExpression& node)
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void AstSerializerBase::Serialize(ConstantValueExpression& node)
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{
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UInt32 typeIndex;
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if (IsWriting())
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